Barbarian
Base Class: Barbarian

Barbarians are completely destructive creatures of war and you harness this ability, whether on purpose or by accident, on buildings and the environment around you. You harness the true power of the aspect of war in techniques such as breaching, taking out enemy siege forces and destroying supplies.

Destructive Rage

You are prone to getting angry or excited at extreme levels. When you enter rage you get advantage on attacks against constructs, structures and items along with an additional +1 damage.

Powerful Blows

You are incredibly strong and when making attacks against a construct, structure or item you add an additional 1d6 Force Damage to your attacks. This damage increases to 2d6 at Level 7 and 3d6 at Level 10 and 4d6 at Level 13. 

Humanoid Demolition

You are now a master of destruction. When you deal damage to structures you deal double damage.

Rampage

As you rage you can use your turn to attack and then move forward as far as possible. You can move the space of another creature if required. Any creature within 5 feet of your move must succeed a Strength saving throw equal to 8 plus your proficiency plus your strength modifier. Any creature of Large, Huge or Gargantuan has advantage on the saving throw. Structures automatically fail. Constructs have disadvantage. If failed the target is knocked prone and must use half its movement to stand up. The target also takes 3d8 bludgeoning damage. Half as much if the saving throw was successful. You can do this once per long rest. The damage increases by 1d8 at 14th Level and you can do it three times per Long Rest at 14th Level.

Master of Demolition

You learn spells that involve moving earth and destruction.

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