Base Class: Fighter
In the realms where magic and martial skill converge, the Arcane Blade emerges as a beacon of prowess and versatility. These exceptional fighters have delved deep into the esoteric arts, mastering both the blade and the arcane energies that pulse through the world. Combining rigorous combat training with the study of magic, Arcane Blades become formidable adversaries on the battlefield, capable of unleashing devastating spells while maintaining expert control over their weaponry.
At the core of an Arcane Blade's arsenal lies their ability to seamlessly integrate spells into their combat techniques. With each swing of their blade, they can channel arcane energy to deliver punishing blows augmented with mystical force. This unique blend of martial prowess and magical finesse grants them unparalleled versatility, allowing them to adapt swiftly to any situation they encounter.
As they progress along their path, Arcane Blades further refine their mastery over magic and combat. Their resilience to magical assaults and their ability to disrupt enemy attacks with arcane defenses make them a formidable presence on the battlefield. Whether striking down foes with precision strikes imbued with magical energy or weaving spells to control the flow of battle, Arcane Blades command respect and fear in equal measure.
At the pinnacle of their journey, Arcane Blades achieve a profound connection with the arcane forces that suffuse the world. Their ability to harness and shape these energies reaches its zenith, culminating in the devastating Arcane Burst—a cataclysmic release of magical energy capable of decimating foes and reshaping the very fabric of the battlefield. With their unmatched blend of martial prowess and magical mastery, Arcane Blades stand as living embodiments of the union between magic and steel.
Arcane Attunement
At 3rd level, you learn to weave magic into your attacks. You gain proficiency in the Arcana skill if you don’t already have it. Additionally, you gain the ability to cast spells
Spellcasting
You learn a limited number of spells from the wizard spell list, which are considered fighter spells for you. Your Arcane Blade spellcasting is Charisma-based.
Cantrips: You learn two cantrips of your choice from the wizard spell list. You learn an additional cantrip at 10th level.
Spell Slots: The Arcane Blade Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your Arcane Blade spells, you must expend a spell slot. You regain all expended spell slots when you finish a long rest.
Spellcasting Ability: Charisma is your spellcasting ability for your Arcane Blade spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for an Arcane Blade spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Arcane Strike
Starting at 3rd level, when you hit a creature with a weapon attack, you can expend one spell slot to deal extra force damage to the target, in addition to the weapon’s damage. The extra damage is 1d6 for a 1st-level spell slot, plus an additional 1d6 for each spell level higher than 1st, to a maximum of 5d6
Arcane Resilience
At 7th level, you gain proficiency in Wisdom saving throws. Additionally, you gain resistance to force damage.
Arcane Deflection
Starting at 10th level, you can use your reaction to impose disadvantage on an attack roll against you when you are hit by an attack. If the attack still hits you, you have resistance against the damage dealt by the attack. You can use this feature once, and you regain the ability to do so after finishing a short or long rest.
Mastery Of Arcane Warfare
At 15th level, your mastery over magic and martial prowess reaches its peak. You can add half of your Charisma modifier, rounded down, to the damage roll of any spell you cast that deals force damage. Additionally, when you hit a creature with a weapon attack, you can expend one spell slot to impose the banishment spell effect on the target, requiring no concentration, and the target is banished to a harmless demiplane until the end of your next turn. The creature then returns to the space it previously occupied, or the nearest unoccupied space if that space is occupied. Once you use this feature, you can't use it again until you finish a short or long rest.
Arcane Burst
At 18th level, you can channel the arcane energy within you to unleash a devastating burst of force. As an action, you can expend two spell slots to create a sphere of crackling arcane energy with a 20-foot radius centered on yourself. Each creature within the sphere other than yourself must make a Strength saving throw against your spell save DC. On a failed save, a creature takes 6d10 force damage and is pushed up to 20 feet away from the center of the sphere. On a successful save, the creature takes half damage and isn’t pushed. Once you use this feature, you can't use it again until you finish a long rest.







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