Ranger
Base Class: Ranger

An elite force of the Areluan kingdom trained in unseen movement,  diplomatic matters, use of the longbow, and other useful skills. 50 rangers to monitor 50 fiefs, believed to dabble in the dark magics to explain their uncanny ability to move unseen or to shoot their massive longbows with precision and accuracy unmatched.

Ranger's Talent

At 3rd level, you gain one of the following features of your choice.

Keen Tracking

When studying tracks, you have advantage to checks to determine the age of the tracks and advantage to discerning false trails.

Precise Aiming

Your aim with the bow is exceptional among the exceptional, you gain the ability to designate a body part of a target and apply one of the following effects if they fail a dexterity saving throw equal to your spell DC in addition to your weapon damage.

  • Leg: Target falls prone, being dismounted if riding or climbing
  • Arm: Target is disarmed, if applicable, and suffers disadvantage on attack rolls until the end of their next turn
  • Wing: Target's flying speed becomes 0
  • Eye: Target suffers disadvantage to perception checks relying on sight, and disables gaze based abilities in cases of a beholder and lowers the DC by your proficiency bonus in cases of a medusa

Volley of One

Three times per long rest as a bonus action you can prepare a number of arrows equal to your proficiency bonus, the arrows prepared can be added to one of your attack actions only during a ranged attack.

Tools of the Trade

Upon reaching third level, you gain proficiency in two tools and/or vehicles of your choice

Defensive Tactics

At 7th level, you gain one of the following features of your choice.

Escape the Horde

Opportunity attacks against you are made with disadvantage.

Multiattack Defense

When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Steel Will

You have advantage on saving throws against being frightened.

Multiattack

At 11th level, you gain one of the following features of your choice.

Volley

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Whirlwind Attack

You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Superior Hunter’s Defense

At 15th level, you gain one of the following features of your choice.

Evasion

When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stand Against the Tide

When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

Uncanny Dodge

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Previous Versions

Name Date Modified Views Adds Version Actions
4/7/2024 1:03:53 AM
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