Monk
Base Class: Monk

The Senshi are trained in the arts of war, mastering nearly any manner of weaponry, training to remove the limitations of their predecessors.

Senshi's Armaments

Starting at 3rd level, your training has allowed you to wield many different weapons of different types along with shields, granting you the following benefits:

Senshi's Training.  you get proficiency in martial weapons, shields and firearms, shields also no longer hinder your unarmored defense.

Senshi's Armaments.
Familiarizing yourself with your weapons has allowed you to use them in a more efficient way, allowing you to use your DEX modifier for attack and damage 

Senshi's Maintenance.  You learn how to craft or improve your weapons further as well as even craft ammunition at half the cost with specific tools, granting you proficiency with Tinker's and smith's tools.

Senshi's focus

At 6th level, you can empower your weapons with your Ki, granting the following benefits:

Ki Empowered Senshi Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Focused Strike. When you hit a target with a Senshi weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.

Focused Shot.  You can use a bonus action on your turn to make your ranged attacks with a Senshi weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.

Senshi's Counterstrike Techniques

At 6th level, you learned to defend yourself better with your weapons and shields as well as protecting others, granting the following techniques.

Senshi Parry.  Whenever an enemy makes an attack on you, expend 5 ki points to increase your ac to Parry the attack and leave them open to opportunity attacks. If the attack roll is more than your ac the Parry fails. 

Senshi's Distraction Sign.  If an enemy attacks an ally within 5 to 10 feet of you, use a reaction to distract the enemy, giving them disadvantage on their attack rolls. 

Senshi's Disarming Strike. As a bonus action, expend 3 ki points to allow a weapon attack to disarm the enemy 3 times per long rest.

Sharpened Blade

At 11th level, you gain the ability to augment your weapons further with your ki. As a bonus action, you can expend up to 3 ki points to grant one Senshi weapon you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of ki points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on a magic weapon that already has a bonus to attack and damage rolls.

Mark of The Warband

Upon reaching 11th level, you have learned and developed techniques and abilities to benefit your band and hinder your enemies, granting the following.

Mark of the Warband. As an action, mark your enemies and allies within 5 to 10 feet of you, granting you and your allies advantage on attack rolls against the marked enemies.

Mend Mark. As an action, you can spend 1 ki point to heal marked allies within 5 to 10 feet and restore {{scalevalue}}{{modifier:wis#signed}} hit points. Use 3 times per long rest.

Stunned Mark.  After a marked enemy gets hit with a stunning strike, Once per turn, use a bonus action to stun 2 or 3 more enemies.

Focused Aim

At 17th level, your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a Senshi weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.

Bond of The Warband

At 17th Level, Your bond with your Warband has improved vastly, granting the following:

Switch Bond. As a reaction, if a enemy attacks a marked ally, switch places with the ally to take the hit or have the ally switch places with another willing marked ally.

Stun Bond. Expend a ki points whenever a marked ally lands a attack on enemy to have them apply a stunning strike on said enemy. Can only be used 3 times per long rest. 

War Bond
. As an action, expend 5 Ki points to grant your marked allies an extra attack while expending yours, Can only be used 3 times per long rest.

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