Base Class: Fighter
This subclass is meant for those how have mastered the versatility of combat. They are unpredictable and unorthodox in combat, switching from weapon to weapon with unnatural speed and precision.
Additional Fighting Style
You adopt an additional style of fighting as your secondary specialty. Choose one of the following options. You can take a Fighting Style option more than once with this subclass
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Arcane Armory
At 3rd level, you gain the ability to store weapons in a small demi-plane. By spending 10 minutes with a weapon, you can add it to your armory. You can add only 1 of each weapon to your armory at a time, unless the weapon has the Light property, in which you can have 2. You can also store an as much ammunition as is needed (Note: Spell Components are not considered ammunition in this scenario). Example (1 Greatsword, 1 Longsword, 1 Heavy Crossbow, 1 Shield, 2 Scimitars, 30 Bolts, etc.) If you have the Dual Wielder Feat. You can add 2 of each weapon as long as they do not have the Heavy property. Once a turn as a free action, you can summon two weapons of your choice. If you summon two weapons, you must be able to wield them both at the same time. (Ammunition counts as 1 weapon.) Only you can summon weapons from your armory and only you or your allies can wield them. If anyone else tries to wield one of your weapon, it will automatically return to your armory. If a weapon is more than 10ft way from you for more than 10 minutes. It will automatically return to your armory, (this excludes ammunition). If you add an item that requires attunement to your armory. The item will automatically attune when you summon it, if you meet the requirements to attune to the item and have an attunement slot open. Otherwise, the item will remain unattuned. If a weapon you summon allows you to concentrate on a spell, you automatically lose concentration if you de-summon the weapon.
Advanced Armory
At 10th level, you gain the ability to add armor to your armory, allowing you to summon armor in a similar way. You can add 1 Heavy Armor, 1 Medium Armor, 1 Light Armor, and 1 set of clothing.
Master of the Armory
At 18th level, you gain full control of your armory, allowing you to add any weapons or armor to armory. You can also summon armor as a Bonus Action.
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