Base Class: Monk
Way of Machine monks find their discipline in technology - they meditate not to silence, but to the whir of clockwork and the clink of gears. They harness their inner power, yes, but without ignoring outside aid; in fact, their order has developed techniques for extending one's ki to encompass and empower machines.
Way of Machine monks may come from many walks of life. Some were born tinkerers, forgoing a life as a blacksmith or a clan crafter to focus on this more spiritual form of craft. Others may have been miserable nobles or desperate runaways, finding a path to peace and power among the Way of Machine monks. Most members of the order are good or neutral, intent on using machinery to advance society, but offshoots that focus on harnessing power for their own ends certainly exist.
Spiritual Machinist
At 3rd level when you adopt this tradition, you incorporate your tools into your regular meditation practice. You gain proficiency with two choices of tools you have practiced with.
Ki Machines
Also at 3rd level, you learn a set of techniques for pouring your ki into small gadgets. You can construct these over the course of a long rest, and you master the use of one gadget out of those listed below. When you gain a level in this class, you may replace one gadget you know with any other option. You master an additional gadget at 6th level, and another one at 11th level.
CLIMBING CLAWS
You create a pair of climbing claws, which attach to your palms and enable you to scale sheer surfaces. While wearing these claws, you have a climbing speed equal to your walking speed. The claws also serve as simple weapons with the light and finesse properties, dealing 2d4 slashing damage on a hit.
MECHANICAL ARM
You create a mechanical arm, which functions as an exoskeleton for one of your own arms. Only you can wear and operate this arm. It grants +2 Strength and +1 AC. As a bonus action, you can channel 1 ki point through your arm and deal an extra 2d6 Force damage on your next melee strike.
MIRROR PULSE
You build a complex magical device which can project images of you. As a bonus action, you can spend 2 ki points to cast mirror image. You have 2 uses per Long Rest
VOLTAIC WIRE
You develop a charged wire that can convert your ki into electricity. As a bonus action, you can spend 1 ki to whip this wire out at an enemy within 10 feet. They must make a Dexterity saving throw or suffer 2d4 Lightning damage and lose their reaction until the start of their next turn.
Climbing Claws
You create a pair of climbing claws, which attach to your palms and enable you to scale sheer surfaces. While wearing these claws, you have a climbing speed equal to your walking speed. The claws also serve as simple weapons with the light and finesse properties, dealing 2d4 slashing damage on a hit.
Mechanical Arm
You create a mechanical arm, which functions as an exoskeleton for one of your own arms. Only you can wear and operate this arm. It grants +2 Strength and +1 AC. As a bonus action, you can channel 1 ki point through your arm and deal an extra 2d6 Force damage on your next melee strike.
Mirror Pulse
You build a complex magical device which can project images of you. As a bonus action, you can spend 2 ki points to cast mirror image. You have 2 uses per Long Rest
Voltaic Wire
You develop a charged wire that can convert your ki into electricity. As a bonus action, you can spend 1 ki to whip this wire out at an enemy within 10 feet. They must make a Dexterity saving throw or suffer 2d4 Lightning damage and lose their reaction until the start of their next turn.
Machine Rhythm
At 6th level, Your Ki that flows throughout your body begins to pulse with a slight but constant rhythm, akin to a clock ticking. Whenever you expend a ki point on your turn, your next attack will be made with Advantage. If you already have Advantage, you instead deal an additional 1d6 of the damage type used.
Corpus Machina
Beginning at 11th level, you start to integrate your machinery into your body itself. You install an emergency healing system that houses a portion of your stored ki. If you would fall below 10 hitpoints, this system automatically activates, healing your body with your stored ki. You are healed 2d8 hitpoints and lose any curses or charms affecting you. This feature may save you once per Long Rest.
Ki-Fueled Marvels
At 17th level, your crafting skill and your bond with your inventions is nothing short of miraculous. You construct one Ki-Fueled Marvel, selecting one option out of the list below. You may change your selection after completing a long rest.
SOARING WINGS
You unfold a pair of mechanical wings attached to your back. You can spend 2 ki points to activate the wings for 10 minutes, gaining a fly speed of 30 feet. They are also used to shield yourself, granting +3 to your AC.
VOLTAIC SKIN
You line your entire body under your skin with wiring that converts your ki into electricity. You gain immunity to lightning damage, and deal an additional 2d4 lighting damage with every melee strike. You may also supercharge them for 10 minutes by spending 4 ki. While supercharged, you deal an additional 3d6 lightning damage with every melee strike, and anytime a creature touches or grapples you they take an additional 1d4 lightning damage every turn they are touching you.
KI-HEART
You create a Ki-Infused secondary heart device, attached to your own heart through extremely meticulous means. Upon activation, you spend 4 ki points, granting yourself one additional Action in combat, +2 to your AC, Advantage on Dexterity saving throws, and doubling your speed for 1 minute. When the duration ends, you cannot move or take actions until after your next turn, as a wave of exhaustion sweeps over you.
Ki-Heart
You create a Ki-Infused secondary heart device, attached to your own heart through extremely meticulous means. Upon activation, you spend 4 ki points, granting yourself one additional Action in combat, +2 to your AC, Advantage on Dexterity saving throws, and doubling your speed for 1 minute. When the duration ends, you cannot move or take actions until after your next turn, as a wave of exhaustion sweeps over you.
Soaring Wings
You unfold a pair of mechanical wings attached to your back. You can spend 2 ki points to activate the wings for 10 minutes, gaining a fly speed of 30 feet. They are also used to shield yourself, granting +3 to your AC.
Voltaic Skin
You line your entire body under your skin with wiring that converts your ki into electricity. You gain immunity to lightning damage, and deal an additional 2d4 lighting damage with every melee strike. You may also supercharge them for 10 minutes by spending 4 ki. While supercharged, you deal an additional 3d6 lightning damage with every melee strike, and anytime a creature touches or grapples you they take an additional 1d4 lightning damage every turn they are touching you.







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