Base Class: Monk
Monks of the Way of the Solemn Vow have spent much time in religious contemplation, giving praise and sending prayers to their god or gods. Their dedication, and the Vows taken in front of their brothers and sisters, have empowered them to fight the enemies of the faith. They can manipulate the ki in their allies' bodies to remove curses, cure diseases, and remove poison, and can use ki as a conduit to unleash holy radiance on their enemies.
Shaolin Smite
Starting when you choose this tradition at 3rd level, you can use your ki as a conduit for holy power. Once per turn, when you hit a creature with an unarmed or melee Monk weapon attack, you can spend a ki point to deal additional radiant damage in addition to your unarmed/weapon damage. The extra damage is equal to your Martial Arts die + your Wisdom modifier. The damage increases by one of your Martial Arts dice if the target is an undead or a fiend.
Additionally, you swear a Lesser Vow: either the Vow of Harmony or the Vow of the Unfettered.
Vow of Harmony
Those who have sworn a Vow of Harmony seek to uphold the harmony and balance of all living things. Monks who swear this vow learn the spell Spare the Dying.
Vow of the Unfettered
Those who have sworn a Vow of the Unfettered seek to enable the infinite possibilities of life. Monks who swear this vow learn the spell Guidance.
Snake Drain
You have learned how to manipulate the ki of your allies to drain toxins and expel disease. Starting at 6th level, you can expend one ki point to remove two curses, diseases, poisons, or a mix thereof affecting a creature, and you can remove more afflictions as you gain levels in the Monk class; three afflictions at 11th level and four afflictions at 17th level. Afterwards, the creature cannot be healed again by this feature until the end of their next long rest. When you cure a creature in this way, they regain hit points equal to your Monk level.
Avowed
Starting at 11th level, you gain resistance to necrotic and radiant damage. Additionally, when forced to make a saving throw by an undead or fiend, you may add your Wisdom Modifier, regardless of what type of save it is.
Finally, you also swear a Greater Vow, choosing from the following options:
- Vow of Genji
- Vow of the Anchoret
- Vow of Eden
- Vowbreaker
- Vow of the Penitent
Vow of Eden
Those who have taken the Vow of Eden tread a path similar to Paladins who have sworn an Oath of the Ancients. Monks who swear this vow seek to protect the natural order and the beauty of life, with little care given for the laws of civilization at large.
After swearing the Vow of Eden, as an action, you can spend a ki point to cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish. Additionally, you become immune to the paralyzed condition.
The tenets of the Vow of Eden are as follows:
Sic Luceat Lux. Let there be light. Through your acts, preserve beauty, goodness, and life, both within and without.
Bear an Untamed Heart. Light and life matter above the laws of civilization.
Vow of Genji
Those who have taken the Vow of Genji tread a path similar to Paladins who have sworn an Oath of Conquest. Monks who swear this vow seek to gain glory in battle, forge order from chaos, and utterly annihilate those who would stand against them.
After swearing the Vow of Genji, as a bonus action you may spend two ki points to unleash retribution upon your enemies. For one minute, any creature within 60 feet that hits you with a weapon or spell attack takes radiant damage equal to your Martial Arts die plus your Wisdom modifier. Additionally, you become immune to the frightened condition.
The tenets of the Vow of Genji are as follows:
Death or Glory. You must not fail. Retreat is not an option. Fight on until either you or your enemy is defeated. In this, there is honor.
Suffer Not the Abyss. Chaos is the progenitor of strife. Order is the progenitor of harmony. Sow harmony and allow not the forces of chaos to thrive.
Vow of the Anchoret
Those who have taken the Vow of the Anchoret tread a path similar to Paladins who have sworn an Oath of Devotion. Monks who swear this vow seek to spread lofty ideals such as honor, harmony, and justice.
After swearing the Vow of the Anchoret, you can, as a bonus action, spend a ki point to become a beacon of stability for your allies: friendly creatures within 20 feet cannot become charmed and have advantage on saving throws against effects that target the mind. Additionally, you become immune to the charmed condition.
The tenets of the Vow of Genji are as follows:
Bushido. Do not resort to lying or oathbreaking. Your word is your bond, and your bond is unbreakable. Carry yourself in battle as you would a conversation with your elders.
Valor. Temper your acts with wisdom and grace, but fear not to act.
Devoir. Do not forsake your divine tasks: those on high have entrusted you with power, and it was in service of your goals.
Vow of the Penitent
Not all who live a life of evil are beyond saving. Those who have taken the Vow of the Penitent, frequently those who have forsworn evil Vows, tread a path similar to Paladins who have sworn an Oath of Redemption. Monks who swear this vow seek to make penance for past misdeeds, and usually strive to redeem their enemies as well.
After swearing the Vow of the Penitent, as a bonus action, you may use your action to spend up to three ki points to heal an ally that you can see within 45 feet. For each ki point spent, the ally heals hit points equal to your Martial Arts die plus your wisdom modifier. Additionally, you become immune to radiant damage.
The tenets of the Vow of the Penitent are as follows:
Purity. You may have sinned once, but you have been made well. Go, and sin no more.
Acceptance. Just as you were saved, allow others to be saved as well. Few are truly evil, and few should be treated as such.
Vowbreaker
Not all who swear Vows uphold them. Monks who have fallen from the path of good and forsworn their vows are known as Vowbreakers. They are numerous, as are their goals.
As a Vowbreaker, as an action, you may spend one ki point to target an undead, fey, celestial, or fiend that you can see within 15 feet. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands until the end of your next long rest, or until you use this feature again. A creature whose challenge rating is equal to or greater than your Monk level is immune to this effect. Additionally, you become immune to Necrotic damage.
Grasp of Yomi
At 17th level, you have learned the art of imprisoning rituals. When you hit a creature with an unarmed or melee Monk weapon attack, you may expend five ki points to cast Imprisonment on it with no components.
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