Base Class: Monk
Monks of the way of the Technological have learned to synchronize their mind and body with the Technology of the Western world. They have found that technology and magic have very similar properties at heart, but by combining them and merging with a living soul it can be made to do what either alone could not.
Technological Enhancements
Starting at 3rd level, you fully replace a part of your body with a superior Technological version. Choose from the options below:
Arms
Your Strength score increases by 1 and your carrying capacity increases to Huge. You also become proficient with weapons that require two hands to wield.
Eyes
Your Wisdom score increases by 1 and you gain advantage on Perception and Investigation involving sight. You gain proficiency with simple ranged weapons and one handed firearms.
Heart
Your Constitution score increases by 1 and you no longer need to sleep; however, you still require a minimum of 2 hours to recharge and gain the benefits of a long rest. You may also expend upto a number of hit dice equal to you monk level to restore hit points as a bonus action.
Legs
Your Dexterity score increases by 1 and your Movement Speed increases by 10. You also gain proficiency in the Athletics skill.
Weaponized Tech
Starting at 9th level, you modify your Technological Enhancements to be usable in combat.
Arms
As a reaction to being attacked you press your forearms together and create a shield approximately 3 feet tall and 3 feet wide and adds your Proficiency bonus to your AC. You cannot make other actions that require your arms while the shield remains. The shield can be returned into your arms as a bonus action.
Eyes
Ranged attacks gain an additional 10 feet of range. Attacks with a ranged weapon you can be made from the maximum range without imposing disadvantage.
Heart
As a bonus action, expend half your total maximum of Ki points to restore HP equal to half your maximum HP and remove upto 2 levels of exhaust.
Legs
When taking the dash action, add your movement speed an additional time. You can also make an additional unarmed strike with your leg, adding your Dexterity Modifier to the damage.
Technological Advancements
At the 13th level, you may Advance your current Technological Enhancement.
Arms
Your strength score increases by 2 (to a maximum of 22) and your carrying capacity increases to Gargantuan. Weapons you wield with two hands are rolled at advantage.
Eyes
Your Wisdom score increases by 2 (to a maximum of 22) and your eyes are now able to see in non-magical darkness in either shades of grey as if it were dim light up to 60 feet or infer vision up to 60 feet. In regular light, you can also see up to your dashing speed away with crystal clear vision.
Heart
Your constitution score increases by 2 (to a maximum of 22) and can expend at least 10 KI points to gain the benefits of a long rest, but only restores half the Ki points you spend, rounded up.
Legs
Your dexterity score increases by 2 (to a maximum of 22) and your gain an additional 40 to your movement speed.
Maximum Potential
At the 17th level, your Weaponized Tech becomes upgraded to its maximum potential, allowing you to seamlessly act as one with them.
Arms
As an action, you press your fists together and punch the ground creating a massive wall of magical electrical energy that is 5 feet thick, 10 feet wide, and 20 feet tall that projectiles smaller than a hand axe cannot pass through. All other incoming projectiles have their damage reduced by half if they would hit. If a creature wishes to pass through the wall must succeed a Constitution saving throw equal to (8 + Strength Mod + Proficiency Bonus) or pass through, taking 6d4 Lightning damage and have their movement speed halved. If a creature ends its turn within the wall, it may repeat its save at the beginning of its turn.
You may perform this once per short rest.
Eyes
As a bonus action, expend 4 Ki points, fire a beam from your eye at a target you can see. This beam can not miss and deals 2d6 force damage and an additional 2d6 lightning damage.
Ranged attacks you make are always made at advantage and become critical hits on 19-20.
Heart
Expend all of your current Ki points, you create a burst of force energy from your chest in a 60-foot cone. Creatures in the cone must succeed a Dexterity Save DC (10 + Constitution Modifier + Proficiency Bonus) or take (Ki Points Expended)d8 Force damage and half as much on a successful save. Allies caught within the cone may opt to heal (Ki Points Expended)d8 damage instead of damage.
Legs
As an action, you convert your legs into a pair of 'Rocket Boots' that grant you a flying speed equal to your dashing speed.
Additionally, when successfully making an unarmed strike, you are also able to expend any number of remaining Ki points to deal an extra (Amount of Expended Ki Points)d4 force damage and punt the target (Amount of Expended Ki Points x 10) feet away.







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