Base Class: Monk
Often found in the service of ancient dragons, disciples of the Rising Dragon learn to use their Ki to mimic the power of dragons. These draconic warriors vary greatly based on the dragons they emulate, but despite differences, they all carry themselves with the regal bearing of a great dragon.
Draconic Disciple
Draconic Disciple
At 3rd-level you can channel your draconic ki to imbue your unarmed strikes with the essence of a dragon's breath and to use your connection with draconic creatures to magnify your presence. You gain the following benefits:
- When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison.
- If you can't already, you learn to speak, read, and write Draconic.
- Tap into the power of your draconic spirit. Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1) In addition, you gain proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Breath of the Dragon
You can channel destructive waves of energy, like those created by the dragons you emulate. when you take the Attack action on your turn, you can replace one of the attacks with an exhalation of draconic energy in either a 20-foot cone or a 30-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your Ki save DC, taking 1d10+your wisdom modifier damage of the chosen type on a failed save, or half as much on a successful one.
Rising Step
At 6th-level when you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn. While the wings exist, you have a flying speed equal to your walking speed.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
While you have no uses available, you can spend 1 additional ki point when you activate Step of the Wind to use this feature again
Aspect of the Wyrm
At 11th level the power of your draconic spirit now radiates from you, warding your allies or inspiring fear in your enemies. As a bonus action, choose one of the following effects:
Frightful Roar. You let loose a terrifying roar. Any enemy creature within 30 feet of you must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
Draconic Protection. Choose a damage type when you activate this: acid, cold, fire, lightning, or poison. You and any allies within 15 feet of you when you activate this ability have resistance to that damage type. This resistance lasts for one minute or until you use this ability again.
Once you use either of these abilities, you can’t use either ability again until you finish a long rest, unless you expend 4 ki points to use this feature again.
Ascedant Aspect
At 17th level, your draconic spirit reaches its peak. You gain the following benefits:
Augment Breath. When you use your Breath of the Dragon, you can spend 1 ki point to augment its shape and power. The exhalation of draconic energy becomes either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice), and each creature in that area takes damage equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one.
Blindsight. You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Explosive Fury. When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose any number of creatures you can see within 15 ft of you. Each of those creatures must succeed on a Dexterity saving throw against your ki save DC or take 3d10 acid, cold, fire, lightning, or poison damage (your choice). Also you can use both frightful roar and Draconic Protection with a single bonus action.







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