Base Class: Fighter
Long ago, knight orders developed incredible skills specifically to fight one single threat: the dragons, greatest of all monsters. These mighty fighters were called dragoons, and were masters of fighting huge, magical monstrosities. Though dwindling now in numbers, some have kept the art alive, using their abilities to fight many kinds of battles, not just against mighty dragons.
Order of the Dragoon
As a dragoon, you have studied the history of your order and your ancient enemies. You can now read and write in draconic, if you couldn’t already, and gain proficiency in history and athletics checks, or expertise if your were proficient already.
Agile Form
At level 3, you have learned the stance used by dragoons in combat, honed to combat enemies that move swiftly, and those that fly. Your range with melee weapons increases by 5 feet, and your movement speed increases by 10 feet. Enemies provoke opportunity attacks from you when leaving the range of your melee weapons, not just when moving from 5 feet of you.
Dragon Leap
Starting at level 3, you can perform incredible acrobatic feats to reach your opponents. As a bonus action, you can perform a Dragon Leap. When using this bonus action, you gain the following benefits:
- Your movement speed is doubled for that turn.
- Your Standing Jump height and Running Long Jump distance is doubled.
- Any falling damage you take from jumping is reduced by an amount equal to 4 * your fighter level.
- Any attacks made against a flying enemy made after jumping and before landing is done with advantage.
You can use this ability an amount of times equal to your proficiency modifier, and you regain all uses on a short or long rest.
Break the Storm
Dragoons endured elemental assaults of all kinds, and you have learned the skills necesary to do so too. Starting at level 7, you can use your reaction to gain advantage on a saving throw against an attack affecting an area and dealing damage of any of the following types: fire, cold, acid, poison, and lightning. If you succeed on the saving throw, if you are standing between the source of the attack and any other creature affected by it, you can choose to provide advantage to an amount up to your strength modifier.
Superior Form
Starting at tenth level, your form improves, providing the following benefits:
- Your movement speed increases by 10 feet
- Your jump height and distance are doubled for long jumps and high jumps
- You can disengage as a bonus action
Rider of Giants
At 15th level, you have mastered combating great foes, much like the dragoons of ages past fought the largest of dragons. When you attack a creature two sizes larger than you, you can forgo one of your attacks and instead choose to impale your weapon into it. You must be using a weapon that deals piercing or slashing damage, and make a Strength (Athletics) check against a DC equal to the target’s AC. If you succeed, you deal damage equal to your weapon’s damage, and enter part of the space the creature occupies. While occupying this space, you cannot make weapon attacks with the weapon you used for the impaling attack, you gain a bonus to attack rolls against the creature equal to your strength, and attacks made by that creature against you are made with disadvantage.
When the creature moves, you move with it. You don’t provoke attacks of opportunity when leaving a creature’s range in this manner. The impaled creature can use their action to try to remove you from them, making a strength or dexterity saving throw (their choice) contested by a Strength (Athletics) check of your own. On a success, you are removed from their space, and land on the nearest space within 5 feet of the creature, or if its airborne, fall directly below the spot your occupied. On a failure, you remain in the space, and can use your reaction to deal damage equal to the impaled weapon’s damage roll + Your strength modifier.
You can use this ability an amount of times equal to your strength modifier. You regain all expended uses of this ability after finishing a long rest.
Secrets of the Dragon Hunters
Finally, at 18th level, you have mastered the teachings of the dragoons, and know the secrets of hunting the greatest of foes. When attacking a target larger than you, your attacks deal additional damage equal to your weapon’s damage dice, and the damage dealt by them to you by their attacks is decreased by an amount equal to your AC.
Additionally, you gain the ability to pursue your ancestral enemies, the dragons, even in their homes in the skies. As a bonus action, you can expend two uses of your Dragon Leap ability to gain a flying speed equal to your running speed for one minute. This movement does not provoke opportunity attacks, and you can use your bonus action to dodge if you have not yet moved more than half of your total speed; after doing so your speed is lowered to 5 feet for the rest of the turn.







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