Base Class: Monk
Soul Setter are warrior monks, wielding an armament of weapons. But just because they wield in numbers does not mean they lack mastery in any of them. Under the tutelage of Onikawa and Master Katashi, the Soul Setter attain spiritual and martial mastery deep in a Myre monastery. To earn the name of Soul Setter, warriors must train with a weapon for years, mastering each weapon before being allowed to move on to the next.
Six Soul Gate
You can have a total of 6 weapons that are affected by your "Martial Arts" feature stowed away on your person these weapons will be counted as dual wielding, when you to take an attack action you may use a ki point as a bonus action to draw and attack an enemy with two different weapons you must roll to hit with each weapon used, doing so in this way gives the weapon a "Soul" when a weapon has a "Soul" the weapon emits an aura of energy. When in combat at the start of each of your turns you gain 1 Temp HP for each weapon that has a "Soul" the Temp HP goes away after combat has ended.
Soothing Souls
At 6th level, you gain the ability to heal yourself. As an action, you can roll a number d6's equal to the number of weapon "Souls" you have, doing so consumes all "Souls". If you spend a Ki point you change the dice to d8's+"Souls"
Seven Force Strike
Beginning at 11th level, when you make an attack roll, you may use a reaction to infuse all 6 six souls into your attack before seeing the roll. Unlocking the 7th Soul if the attack hits the creature, it must make a CON save against your Ki Save DC or take an additional 6d20 Necrotic Damage or half as much on a save. Consume all "Souls" whether or not the attack hits or not. If you get a kill with this attack, give all allies within 30ft a 1d6 of bardic inspiration
Soul Waker
At 17th level, you gain the ability to awaken all your souls on your weapons as an action, you can use this feature twice per long rest, in addition you get the following affects whenever you have all Six Souls active
- Gain additional +2 in Temp HP (Total of 3 for each)
- Gain a +2 to damage with all weapons that have Souls active, The weapons count as magical
- Reduce all incoming damage by Half your monk rounded down
- Give any ally within 5ft of you +3 AC







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