Fighter
Base Class: Fighter

The Twin Blade Dancer is a martial subclass that turns the art of dual-wielding into a fluid, deadly performance. These fighters are masters of agility and precision, blending combat prowess with the grace of a dancer, turning every battle into a breathtaking display of speed and technique. While many fighters rely on brute force or heavy armor, Twin Blade Dancers use finesse, timing, and a keen sense of rhythm to strike and evade, flowing between offense and defense in perfect harmony.

Core Features:
At the heart of the Twin Blade Dancer’s style is their mastery over two weapons. They are capable of launching rapid strikes with both hands, creating devastating combos that leave their enemies reeling. As they grow in power, they learn to exploit the momentum of their strikes, chaining attacks together to strike multiple foes in quick succession or unleash a flurry of precise, high-speed blows on a single target.

Evasion and Agility:
Twin Blade Dancers are light on their feet, excelling at dodging incoming attacks while positioning themselves for the perfect strike. As they hone their skills, they develop the ability to parry blows with their off-hand weapon, deflecting attacks with a flick of the wrist. In later levels, they can even turn defense into offense, counterattacking enemies who miss them.

Momentum-Based Combat:
One of the defining features of the Twin Blade Dancer is their use of momentum in combat. Their movements are fluid, allowing them to chain attacks with increasing speed and power as they flow from one strike to the next. Their combat abilities encourage them to stay in constant motion, using their agility to evade attacks while positioning themselves for devastating strikes.

Whirling Dance of Blades:
At higher levels, the Twin Blade Dancer can unleash their signature technique: the Whirling Dance of Blades. This ability allows them to momentarily transform into a whirlwind of steel, attacking every enemy within range in a series of blindingly fast strikes. During this time, they are nearly untouchable, their speed and skill allowing them to dodge most incoming attacks while they carve through foes in a deadly ballet.

Utility Beyond Combat:
While their combat skills are impressive, Twin Blade Dancers are also skilled acrobats and performers. Their mastery of movement makes them excellent climbers, tumblers, and stealthy infiltrators. In social situations, their graceful demeanor and physical finesse can win admiration and respect, allowing them to fit in at courtly events or dazzle onlookers with a display of skill.

Key Abilities:

  • Dance of Steel: Gain bonus damage and increased attack speed when wielding two light weapons. Every successful strike increases the chance of an additional follow-up attack.
  • Blade Parry: Use your reaction to deflect an incoming attack, reducing damage or avoiding it entirely. At higher levels, a successful parry can trigger an immediate counterattack.
  • Momentum Surge: After landing consecutive hits, your movement speed and attack power temporarily increase, allowing you to chain attacks and move effortlessly through the battlefield.
  • Whirling Dance of Blades: At the pinnacle of your training, unleash a rapid, spinning flurry of strikes, hitting all enemies within range while making it difficult for them to land blows on you.

The Twin Blade Dancer is a perfect subclass for players who enjoy fast-paced, high-mobility combat, balancing offensive power with defensive agility. Whether they are in the midst of a chaotic battlefield or dancing between foes in a narrow alley, these fighters thrive in the heart of battle, where their speed and skill reign supreme.

Bonus Proficiency

When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: HistoryInsightPerformance, or Persuasion. Alternatively, you learn one language of your choice.

Dance of Steel

Your mastery of dual-wielding weapons transforms combat into a graceful and deadly performance. Starting at 3rd level, when you engage in two-weapon fighting, you can make an additional weapon attack with your off-hand weapon as part of the same bonus action used to attack with it. This third strike does not add your ability modifier to the damage roll unless that modifier is negative.

Additionally, if you successfully hit a creature with both your main-hand and off-hand weapons during your turn, you gain a stacking momentum bonus. For each successful hit beyond the first, you add 1d4 extra damage to the next attack you land before the end of your next turn. The momentum bonus can stack up to three times.

You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

Blade Parry

At 7th level, your reflexes and agility make you a master of deflecting blows with your off-hand weapon. When a creature within 5 feet of you makes a melee attack against you, you can use your reaction to attempt to parry the strike with your off-hand weapon. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Fighter level.

If you reduce the damage to 0, you can immediately make one melee weapon attack against the attacker as part of the same reaction. This attack does not count against your attacks for the turn, and it benefits from any bonuses you would normally apply to your off-hand weapon.

You can use this feature a number of times equal to your Dexterity modifier (minimum of once), and you regain all uses when you finish a long rest.

Momentum Surge

At 10th level, your fighting style feeds off your continuous motion and relentless assault. When you land three or more melee weapon attacks during your turn, you gain a burst of agility and speed, allowing you to dance around the battlefield effortlessly.

Until the end of your next turn, you gain the following benefits:

  • Your movement speed increases by 15 feet.
  • Opportunity attacks made against you have disadvantage.
  • You gain advantage on Dexterity saving throws.
  • You can move through hostile creatures' spaces without provoking opportunity attacks.

You can use this feature a number of times equal to your Dexterity modifier (minimum of once), and you regain all uses when you finish a long rest.

Whirling Dance of Blade

At 15th level, you’ve perfected the art of turning combat into a whirlwind of flashing blades. You can channel your speed and precision into a devastating flurry of strikes that overwhelm all enemies around you.

As an action, you can unleash your Whirling Dance of Blades, striking out at all enemies within 10 feet of you. Make a melee weapon attack against each creature of your choice within that range, with each attack made at advantage. Each successful hit deals an additional 1d6 damage.

Until the start of your next turn, you gain the following benefits:

  • Creatures have disadvantage on attack rolls against you.
  • Your movement does not provoke opportunity attacks.

Once you use this feature, you must finish a short or long rest before you can use it again.

Tempest Step

At 18th level, you reach the pinnacle of agility and lethal precision, combining the relentless fury of your blade attacks with the ability to blink through the battlefield in a blur of motion. Your mastery of movement and combat allows you to weave between enemies, striking with unmatched speed and power.

When you use your Whirling Dance of Blades ability, you can now teleport up to 10 feet before or after each attack to an unoccupied space you can see. This teleportation does not provoke opportunity attacks. For every enemy you successfully hit during Whirling Dance of Blades, you regain hit points equal to half the damage dealt by one of your attacks.

Additionally, once per long rest, when you use your Whirling Dance of Blades, you can follow up with an additional attack on each creature within range after your initial round of attacks. This second wave of attacks deals an additional 2d6 damage, making you a near-unstoppable force on the battlefield.

Bonus Benefits:

  • You may use Tempest Step once per short or long rest.
  • When teleporting with Tempest Step, you can pass through barriers no thicker than 1 foot of solid material (such as walls or doors), as long as you can see your destination.

With Tempest Step, you become an unpredictable force, able to teleport and strike in a blur of motion, overwhelming enemies with speed, power, and deadly precision.

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