Base Class: Bard
Bards that take up the College of Song are taught to take their powerful and beautiful voices and weave arcane energies into the fabrics of the music. Ranging from calming melodies to deadly dirges, their songs lead armies to victory and bring others crashing down.
Song of Inspiration
When you join the College of Song at 3rd level, you learn to infuse uplifting magic into the fabric of your beautiful voice. You are now Proficient in performance and your singing talents can be used to spread inspiration to all that hear it. As an action, you may expend a use of your Inspiration Die to sing an uplifting Song of Inspiration.
Choose a number of creatures up to your Charisma modifier that can hear you within 60 feet of you. Each of the chosen creatures may add a 1d4 to all attack rolls, skill checks, and saving throws they make. This song lasts for one minute, and it requires your concentration to maintain your singing.
Song of Healing
Also at 3rd level, your magnificent voice carries a powerful soothing effect, and the music you play vibrates within strings of magic itself. As an action, you may expend one of your Bardic Inspiration Dice to sing a song of healing. Choose a number of creatures up to your Charisma modifier that can hear you within 60 feet of you.
At the beginning of each of their turns in which they can hear you, and for the duration of the song, a chosen creature listening to the song restores hit points equal to a roll of your Inspiration Die. This song lasts for 1 minute and requires your concentration to continue singing.
You may now replace the verbal components of any spell by singing and/or playing a musical instrument instead.
Song of Demise
At 6th level, while your powerful voice is a boon to your allies, it also spells the doom of your enemies. Whenever you are singing one of your songs, if a creature within 30 feet of you begins their turn and can hear you, you may have them make Wisdom saving throw against your spell casing DC or take 2d8 psychic damage, or half on a success.
You also learn a new song to sing - A song about the downfall of your enemies. As an action, you may expend one of your Inspiration Dice to begin singing a deathly song infused with debilitating magic.
Choose a number of creatures up to your Charisma modifier that can hear you within 30 feet of you. The first time each of these creatures is damaged in a turn, they take additional necrotic damage equal to a roll of your Inspiration Die. The song lasts for one minute and requires your concentration to continue singing.
Song of Victory
Starting at 14th level, you can sing as effortlessly as breathing. Singing no longer requires your concentration, and your songs now last up to 10 minutes instead of 1, but you still can only have one song active at a time. You also learn a final song - The Song of Victory.
As an action, you may expend one of your Inspiration Die and sing a song about the many victories of your party. Choose a number of creatures up to your Charisma modifier that can hear you within 60 feet of you.
Each of those creatures either gain or lose 2 Armor Class and either deal an additional 1d6 damage or deal 1d6 less damage on their damage rolls for the duration of your song, and the song lasts for up to 10 minutes.







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