Fighter
Base Class: Fighter

These fighters move like a wave—never static, always flowing. Their combat style emphasizes quick repositioning, using their environment to outmaneuver enemies and unleash well-timed attacks. For a Wavebreaker, every step is an opportunity to strike, and every strike flows seamlessly into the next. Their fluid movements allow for guick maneouvering through enemy lines and a stacking damage rampup at peak performance. 

By picking this subclass, you impose Disadvantage on Melee Weapon Attacks while wearing Heavy armor.

Fluid Form

In order to move freely, you need to be wearing Armor of Medium or lower Quality, otherwise you attack with Disadvantage.

Critical Wave

Your fluid movements makes it easier to find weak spots on your targets. Starting at 3h level, your critical hit range is reduced by 1. This Effect can stack. You now score a critical hit on a roll of 19 or 20 with melee weapon attacks.

Flowing Movement

Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.

When you move during your turn, you gain a +2 bonus to attack rolls until the end of your turn. You can also move through a hostile creature's space without expending extra movement, as if gliding through them like water.

 

Wave Dance

You have mastered the fluidity of movement in battle, combining agility with martial prowess. At 7th level, you can choose an additional Fighting Style from the Fighter class list.

In addition, once per round, when you move through or around a creature, you can force them to make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier). On a failed save, the creature is pushed 5 feet in a direction of your choice or knocked prone.

Unstoppable Flow

If you hit three or more different creatures in a turn, you can take an additional action that can only be used to attack or move.

This is a manual feature, the Player must track the attacked Targets and count, if he qualified for this bonus.

Superior Critical Wave

Your expertise in battlefield movement allows you to weave effortlessly between attacks. Whenever you make a melee attack, you can move 5 feet without provoking opportunity attacks. This movement does not count against your normal movement speed.

Your fluid movements makes it easier to find weak spots on your targets. Starting at 15th level, your critical hit range is reduced by 1. This Effect can stack. You now score a critical hit on a roll of 18 or 20 with melee weapon attacks.


Tidal Wave Assault

Your attacks build momentum, growing stronger with each successful strike. Starting at 18th level, whenever you hit a creature with a melee weapon attack, your damage rolls increase by 1 for the duration of combat. Each consecutive hit adds to this bonus, meaning that if you hit twice in a row, your damage roll increases by 2, and so on.

The damage bonus resets if you miss an attack or the combat ends. Once combat is over, the damage bonus reverts to 0.

The Wavebreaker Image

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