Fighter
Base Class: Fighter

The Knights of Valor are elite defenders stationed at Shadow’s Claw Fort, protecting the northern border of the Beastlands in the Amethyst Isle. These warriors are renowned for their mastery of polearms and spears and their ability to resist and combat the Blighted Scourge and beastly threats. Through rigorous training and exposure to dark forces, they have developed abilities that merge martial prowess with combat-enhancing magic.

Bonus Proficiencies

At 3rd level, when you choose this archetype, you gain proficiency with spears, pikes, and glaives if you don’t already have it. Additionally, you can use these weapons as a focus for casting spells granted by this subclass.

Warden’s Resolve

At 3rd level, your resolve as a knight of the northern border grants you unparalleled resilience.

  • Temporary Hit Points: When you roll for initiative, you gain temporary hit points equal to your Constitution modifier + your Fighter level.
  • Resilience: You have advantage on saving throws against being charmed or frightened.

Combat Spellcasting

At 3rd level, you gain limited spellcasting abilities, drawing from the Paladin and Ranger spell lists, focusing on survival and combat. Your spellcasting ability for these spells is Constitution.

  • Spell List:

    • 1st Level: Shield of Faith, Cure Wounds, Divine Favor, Hunter’s Mark
    • 2nd Level: Aid, Enhance Ability, Magic Weapon, Lesser Restoration
    • 3rd Level: Revivify, Haste, Create Food and Water
    • 4th Level: Death Ward, Freedom of Movement

    Spell Slots per Fighter Level:

    • 3rd Level: 2 first-level slots.
    • 7th Level: 3 first-level slots, 2 second-level slots.
    • 11th Level: 3 first-level slots, 3 second-level slots, 1 third-level slot.
    • 15th Level: 4 first-level slots, 3 second-level slots, 2 third-level slots.
    • 19th Level: 4 first-level slots, 3 second-level slots, 2 third-level slots, 1 fourth-level slot.

Spear Mastery

At 7th level, your prowess with spears and polearms has reached unparalleled levels.

  • You can treat spears and pikes as finesse weapons, allowing you to use Dexterity instead of Strength for attack and damage rolls.
  • When you make a melee attack with a spear, your reach is extended by 5 feet.
  • When you hit a creature with a melee weapon attack using a spear, you can immediately move 10 feet without provoking opportunity attacks.

Blightbane Strike

at 10th level, you can channel divine energy into your strikes to devastate Blighted foes.

  • Once per turn, when you hit a Blighted creature with a weapon attack, you deal an additional 1d8 radiant damage.
  • If the creature is a beast, this damage increases to 2d8.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Valor’s Bulwark

At 15th level, your defensive capabilities extend to protecting your allies.

  • When you or an ally within 30 feet is hit by an attack, you can use your reaction to impose disadvantage on the attack roll.
  • If the attack still hits, you or the targeted ally gain resistance to the attack’s damage.

You can use this feature once per round as a reaction. Additionally, whenever you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this ability once per long rest.

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Beacon of the Beastlands

At 18th level, you can unleash a burst of radiant energy to inspire your allies and turn the tide of battle.

  • As a bonus action, you and all allies within 30 feet gain temporary hit points equal to your Fighter level + your Constitution modifier.
  • For 1 minute, you and your allies deal an extra 2d8 radiant damage to any creature affected by the Blighted Scourge or any beast.

Once you use this ability, you must finish a long rest before using it again.

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