Base Class: Bard
Bards of the College of Dance know that the Words of Creation can’t be contained within speech or even song; they are uttered by the movements of celestial bodies and flow through the motions of even the smallest creatures. To these Bards, dance is art freed from the constraints of a single point in space and time; it is meaning unconfined by narrow definitions of words and structures of grammar. The College of Dance practices a way of being in harmony with the ever-whirling cosmos, emphasizing agility, speed, and grace.
Dazzling Grace
At 3rd level, your practice of dance gives you the ability to gracefully dodge and make agile strikes. While you aren’t wearing armor or wielding a Shield, you gain the following benefits:
Unarmored Defense. Your base Armor Class equals 10 + your Dexterity modifier + your Charisma modifier.
Bardic Damage. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes, and when you deal damage with an Unarmed Strike, you can deal Bludgeoning damage equal to 1d6 plus your Dexterity modifier. This roll doesn’t expend the die.
Additionally, apply this bonus when wielding scimitars, or a double bladed scimitar, both of which you have proficiency with.
Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can attack with an Unarmed Strike, Scimitars, or Dual-Bladed Scimitars.
When attacking with this feature, your Unarmed damage die is equal to your Bardic Inspiration die. In addition, you can make an additional Unarmed Strike for 1d6 damage.
When attacking with Scimitars or a Dual-Bladed Scimitar, you may attack, and include the bonus action attack.
Rousing Performance
At 6th level, your performance inspires and revitalizes. By not taking any other actions, bonus actions, or reactions, and concentrating until your turn, you can restore your allies. Choose from any creatures within 30 feet that can see your performance.
The chosen targets benefit from healing equivalent to a number of rolls of your Bardic Inspiration die, equal to your proficiency bonus, plus your charisma modifier, and gain temporary hitpoints equal to your proficiency bonus plus your Charisma modifier. This feature can be used a number of times equal to your proficiency bonus. You must not be incapacitated in order to activate this feature.
For example, at Sixth level upon gaining this feature, you would roll 3d8, and add your charisma modifier, and then give 3 + Charisma modifier temporary hit points.
Evasive Maneuvers
At 6th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and you take only half damage if you fail. You can’t use this feature if you have the Incapacitated condition.
Tandem Footwork
At 14th level, when you roll Initiative, you can spend one use of your Bardic Inspiration if you don’t have the Incapacitated condition. When you do so, roll your Bardic Inspiration die, and choose a number of creatures within 60 feet of yourself (you can choose yourself), up to a number equal to your Charisma modifier (minimum of one creature). Each of them gains a bonus to their Initiative equal to the number rolled.
Previous Versions
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10/4/2024 4:47:32 AM
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11
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5e
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10/4/2024 4:50:55 AM
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14
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0
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Coming Soon
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10/4/2024 4:57:21 AM
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10
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1
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Coming Soon
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