Fighter
Base Class: Fighter

Living protectors of the land who fight alongside undead under their command. Focused on commanding and buffing undead servants and wearing their unique bonecraft armor.

Bonecraft Armor

At 3rd level, you learn to make and wear the distinctive bonecraft armor used by the order of bone knights. You can produce a suit of bonecraft from any medium or heavy armor that would normally be composed mostly of metal. You craft your set of bonecraft armor over the course of a long rest. If the armor used to create your bonecraft armor is magical, it retains all of its magical qualities.

While wearing your bonecraft armor you gain proficiency in Intimidation, if you already have proficiency with this skill, you add twice your proficiency bonus instead. In addition, while wearing your bonecraft armor, any bludgeoning, slashing, or piercing damage you take is reduced by your proficiency bonus + the armor's AC bonus. This armor is not metallic for the purpose of any spell or effect that would effect metal armor(such as the spell Heat Metal or a Rust Monster's Antennae).

First of Many

Through a necromantic ritual, you have bound your first undead servant to yourself, a simple Skeleton. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Skeleton stat block.

In combat, the Skeleton shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the Skeleton falls dormant, becoming incapacitated until you are able to command it again.

If the Skeleton is reduced to 0 hit points, it magically reconstructs itself at the end of your next Short Rest in the nearest unoccupied space to you.

Rally Undead

Finally at 3rd level you gain the ability to rally your undead troops for battle, imbuing them with necromantic energies.. Once per long rest as an action on your turn, you may use Rally Undead to improved all undead creatures under your command for a number of rounds equal to your proficiency bonus. During this time, they add your proficiency bonus to their attack and damage rolls and the damage die of their attack increases by one(for example, from 1d6 to 1d8). In addition, any undead under your control that have been killed in the last minute rise back to their feet with half of their hit points restored and the first time any undead under your control would be killed while under the effects of Rally Undead, they are reduced to 1 hit point instead.

Bone March

At 7th level, you gain the ability to assume control of undead from a willing creature as an action. You must be within 60 feet of both the creature and the undead to assume control. The maximum number of undead you can control in this way is equal to your proficiency bonus. Your Skeleton servant from First of Many counts as one of the undead under your control for this feature. Undead creatures with no CR or a CR higher than 1 are unable to be put under your control with this feature. While part of your Bone March, you do not need to reassert control over an undead or maintain concentration if the previous creature had to do so for the undead you now control.

As a bonus action on your turn, you can command all undead under you control at the same time, directing them to move and attack the same or multiple creatures, or carry out simple tasks. If you are incapacitated all undead under your command through Bone March fall dormant until you are able to command them once again.

Summon Skeletal Steed

Also at 7th level you've gained the service of an undead horse and bound it to yourself. You learn the Find Steed spell but can only choose the Warhorse option and its creature type is undead instead of celestial, fey, or fiend. You can cast the spell using this feature once per long rest. The steed created from this feature is an eligible creature to join your Bone March, but you may only have one skeletal steed bound to your Bone March at a time.

Fill the Ranks

At 10th level you've learned to weave a semblance of life back into a body in order to fill the holes in your army. Once per long rest, you can cast the spell Animate Dead with this feature, adding the summoned creature to your Bone March. If you already have the maximum number of undead under your command, the spell fails and is wasted.

Master of the White Banner

Finally at 10th level an aura of undeath now emanates from you, empowering all undead under your command while inside it. While within 60ft of you, any undead under your command gain the following benefits.

Their walk speed is increased by 10ft

They have resistance to all damage

They add your proficiency bonus to any saving throw they make

If an undead under you command leaves this area, they immediately lost it's benefits. You must be conscious to grant these benefits.

 

Exoskeleton of Undeath

At 15th level, your bonecraft armor fuses to your body and cannot be removed without killing you. Your creature type becomes undead and you no longer require food, drink, or sleep and cease aging. You also become immune to poison damage, the poisoned condition, and exhaustion. You also gain Undead Fortitude as per the Zombie stat block. Once you have succeeded on an Undead Fortitude saving throw, you cannot use it again until you finish a long rest.

You also gain 1 additional use of your Rally Undead per long rest and can cast Animate Dead and Find Steed an additional time per long rest.

Death Strike

At 18th level, you've learned to infuse the negative energy of undeath into living targets. Once per short rest as an action or when you hit a creature with an attack as part of the attack action, you can cast the spell Negative Energy Flood. Creatures killed with this spell rise as skeletons as normal, but instead are friendly to you and your allies. If you do not have your maximum number undead under your command, this skeleton joins your Bone March. If you do, it fights alongside you under the DM's control for 1 minute and then crumbles to dust.

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