Fighter
Base Class: Fighter

Those under this path swear to live and die by the sword. Constantly working to improve their skills and never back down from a challenge. Those under this path develop short tempers and will occasionally challenge someone they deem strong to a duel always seeking to improve and become better than they were the day before.

Breath of Flames

Base power of 3d6 This increases every 2 fighter levels by 1d6 additional damage. Under careful training you learn to harness the flame within willing it to a pure stream of flame in a 60ft cone. Creatures in the area of effect must make a DC 21 Dexterity saving throw taking half damage on a success or all on a fail.

Flaming Strike

Starting at 3rd level, when hitting an attack, you may use your bonus action to do the following:

Until the end of your turn, Your weapon turns ablaze creatures hit by it take 3d8 Magical fire damage and must make a Dexterity save using your spell casting DC. On fail the creature is lit on fire and takes 1d6 fire damage on the start of each of its turns, until it uses an action to extinguish the flames.

You can use this feature equal to half your proficiency bonus rounded up, it resets on a long rest.

at 5th, 9th, and 15th level the damage increases by 1d8 and 1d6.

Flaming Rage

Starting at 7th level, you gain the ability to enter a state of flaming rage.

As a bonus action:

-you become immune to fire damage

-every time you hit a creature they take an additional 1d6 fire damage

-when hit by fire damage you heal half the damage dealt.

-you gain a +2 bonus in strength to a maximum of 22

-you cannot use other Path of the Fire Dragon features while in this state.

The effect lasts 1 minute, unless you use a bonus action to end it, or until you are knocked unconscious.

You can use this feature once and it resets on a long rest.

at 15th level in the fighter class this increases to two uses and at 20th level in fighter it increases to three

Flame Strategist

Being trained by the flame god himself you learn to be level headed in the midst of combat. You learn 4 strategies from the battle master subclass list and gain 6 superiority dice.

Flaming will

Starting at 15th level

As a reaction when you hit 0 hit points you may expend your use of Flaming Rage to remain standing with 1 hit point. Using this you gain one level of exhaustion and must attack the closest creature in range.

At 17th level you may use this feature a number of times equal to your Flaming Rage usage.

Avatar of the Flame God

Upon reaching 18 in this class you unlock the true power of the flames within you turning into a flaming abomination of pure rage. Upon initial transformation roll a d20 1-10 you lose control and attack at random 11-15 you can choose to reroll your target you must use the new roll 16-20 you have full control of your actions. there is no modifiers to this roll and you cannot reroll even with dm inspiration. You make two melee attacks with an area of 10ft. Any creature caught in this area must make a dexterity saving throw against your spell save dc. on a hit the target takes 3d10 on a fail or none on a successful save. Should the attack miss you take half damage as force damage and once you hit 0 hit points you revert back and are unconscious.

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