Base Class: Rogue
Ever since you became a rogue you felt that rush of adrenaline in your blood when killing your enemies. But it is not enough, you want more of this thrill. You make it yourself harder so hunting can be the ultimate sport and challenge. You wait for your opponents to do something so you can react. Adrenaline and blood is all that matters. The sight of blood is exhilarating. You sometimes wish your enemies wouldn't die so fast.
The hunt is on
Starting from level 3, your initiative bonus becomes negative and doubles.
Spellcasting
Spells. When you reach 3rd level, you gain the ability to cast a spell: Hunters Mark. You can only use Hunters Mark as a level 1 spell, but this increases to level 3 when you get class level 6. Again to level 5 when you get class level 9.
Spell Slots. You have 3 spell slots.
Cantrips. You also learn the cantrips: True Strike
In addition, during your first round of combat, if you, an enemy or an ally, within 90 feet of you, is damaged by an attack, you can add your proficiency bonus to your AC this round. In addition, as a reaction you can cast true strike or hunter's mark on the enemy that is damaged or that attacked you or your ally. The range of this feat is increased by 60 feet per level after level 3.
Nutritious Blood
Starting from the 13th level, provided by your cunning action you can now pay 2 HP to gain the following features:
- Increase your speed by 60 for the next minute.
- Increase the range of A Faster Beating Heart and The Hunt Is On to that of a small city for the next minute.
- Get advantage on an attack role this round. Only if you or the creature you are attacking was not hit by an attack this round.
- Force a creature that you can see to make a constitution saving throw against your intimidation. On a failed save the creature is now frightened of you for the next minute.







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