Base Class: Monk
Fearless brawlers who thrive in the chaos of close-quarters combat. Fueled by grit and sheer willpower, they turn pain into power, using every wound to strike back harder. Lacking formal training, pugilists rely on brute strength and raw instinct, improvising with anything on hand to pummel their foes. Known for their resilience, pugilists grow stronger when the odds are against them, intimidating enemies and holding their ground even when outnumbered.
Level 3: Cross Counter
Starting when you choose this fight club at 3rd level, you can block the brunt of an attack and launch one of your own in the same fluid motion. You can use your reaction and spend 2 moxie points (Ki Points) to reduce the damage of a melee weapon attack made against you by 1d10 + your Strength modifier + your pugilist level. If you reduce the damage to 0, you can make an unarmed strike, or pugilist weapon attack, against a creature within range as part of the same reaction.
Scrap Like a Sleuth
At 6th level, you can use a bonus action and expend 2 moxie points (ki points) to hone in on the idiosyncrasies and bad habits of an enemy you can see within 30 feet. When you do, you have advantage on weapon attacks against the creature and you add your proficiency bonus to your AC against attacks made by that creature. These effects continue for 1 minute or until you use this feature again.
Heart of the City
Starting at 11th level, when you take a long rest in a settlement, you can choose to become familiar with the settlement. When you use this feature again, you replace your previous familiar settlement with the current one. You gain the following benefits while in a familiar settlement:
- You cannot be surprised and you add your proficiency bonus to your initiative.
- You have darkvision to a range of 120 feet.
- When you make an ability check using the Insight, Investigation, or Perception skills that adds your proficiency bonus, add twice your proficiency bonus instead.
- You cannot be lost by any means
- When you are not in combat, you can travel between any two points in the settlement twice as fast as your speed would normally allow.
Heart of the City
Darkvision - 120ft
Fighting Spirit
Starting at 18th level, when you have 4 levels of exhaustion or fewer and are reduced to 0 hit points, you regain half of your maximum hit points, half of your maximum moxie points (Ki points), and gain a level of exhaustion. You cannot use this feature again until you finish a long rest.







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Posted Sep 22, 2025This is a really good idea I was thinking about making something like this, i want to make a boxing style subclass. I want it to be like a combination of Atom from the Real Steel movie, and Ippo from the anime.