Base Class: Fighter
Powerful, master of weapons, and an undying spirit. That is the way of the fighter, but sometimes fighters need more than just his own spirit, sometimes they need the praise and approval of others to power themselves up, these are known as Showmen. Men and women who are trained to put on a show when they enter the fray and to bathe in the praise of their allies as well as the blood of their enemies.
All Eyes On Me
Praise Performance- When you use a bonus action to enter this praise fueled fighting you gain temporary hp equal to 5+every ally with-in 10 feet of you. You also fight even harder, gaining a bonus to your damage equal to 1+every ally with-in 10 feet of you (with a minimum of 1). These bonuses increase at 7th level and 10th level.
Enrage Performance- When you use a bonus action to enter a enrage inducing performance you make everyone with-in 30 feet of you make a wisdom saving throw against your charisma. When they fail they get disadvantage on attacks against anyone other than you, and if they succeed on an attack on anyone other than you, you can move up to your movement speed as a reaction and make an attack, and you get an AC increase based on how many enemies have disadvantage from failing the wisdom save. (with a minimum of 1). The bonuses increase at 7th and 10th level. you lose this bonus if an enemy effected by it dies.
You can only have one of the fighting styles activated at a time and they last for one minute or unless you are knocked unconscious or if you end it early. And you can use this up to your Charisma modifier. However using one of these count against the total.
Showmen's Will
At 7th level you are immune to the frightened condition, because it would ruin your chance to shine brightly to your allies. The temp hp given to you for praise performance increases by 5, and the damage increases by 1. The Ac bonus given you by Enrage performance increases by 1 and you do not take opportunity attacks when you use your reaction to punish the person with disadvantage.
Showmen’s Loyalty
You gain pack tactics when an ally is with-in 5 feet of you. Also your Temp Hp for Praise increases by 5, and the damage increases by 1. Your AC bonus given to you by Enrage increases by 1 and when you use your reaction to punish a person with disadvantage your speed increases by ten feet for that attack.
Enough to go around
When you enter either fighting styles you can force anyone of your choosing with-in 30 feet of you to make a wisdom saving throw. on a failed save those chosen targets can's willingly move past you. This aura goes in a 10 foot line on either side of you and 20 feet above you. Additionally you can't be charmed or moved against your will. Once you use this feature you can't get it back until you take a long rest
Everlasting Encore
When you enter a fight and have no uses of your All Eyes On Me feature you gain one use. Additionally whenever you get knocked unconscious, but not killed you can use one of your All Eyes On Me Feature and gain hp equal to 15+anyone with-in 60 feet of you. You also gain a bonus to your damage equal to 3+anyone with-in 60 feet of you and a +3 to your ac. Once you use this feature you can't use it again until you finish a long rest.







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