Base Class: Monk
Master of the spear, this nimble warrior uses polearms not only as a weapon, but as an extension of themselves, using their weapon to amplify mobility, maneuverability, and combat. Like a snake in the grass, the Way of the Serpent hones one’s ability to predict oncoming attacks, deflect from a distance, and strike with deadly precision.
Level 3: Serpent Style
3rd-level Way of the Serpent feature
You gain proficiency with the glaive, halberd, pike, trident, and similar spears and polearms. These weapons count as monk weapons for you, even if they have the heavy or two-handed properties. Furthermore, your grace and mastery of these weapons does not limit your ability to make unarmed strikes while wielding a two-handed weapon.
While wielding a quarterstaff, spear, or trident in two hands, that weapon gains the Reach property.
Level 3: Serpent Spring
3rd-level Way of the Serpent feature
You can use polearm weapons to vault into the air. While you are wielding a weapon with the Reach property, your jump distance is doubled. While wielding a weapon with the Reach property, when you use your Step of the Wind feature, your jump distance is instead tripled for the turn, and you gain advantage on your next melee weapon attack you make this turn.
Level 6: Serpent Strikes
6th-level Way of the Serpent feature
You learn the following techniquest to augment your attacks:
- Cobra Strike. When a creature you can see moves into your reach, you can use your reaction to make one attack against that creature.
- Python Strike. When you hit a creature with an [Tooltip Not Found], you can also use your [Tooltip Not Found] on that attack without expending a [Tooltip Not Found].
- Viper Strike. Once on your turn when you hit a creature with a melee weapon attack, you can expend 1 or more [Tooltip Not Found], up to a number equal to your proficiency bonus ({{proficiency}}). The attack deals (1d6) additional poison damage per ki point spent and the target is [Tooltip Not Found] until the end of your next turn.
Level 11: Serpent Stances
At the start of your turn, you can adopt a serpent stance (no action required). When you do, choose one of the following serpect stances, which last until you are incapacitated or use this feature again.
- Anaconda Stance. While using this stance, increase the reach of your melee weapon attacks and unarmed strikes by 10 feet.
- Black Mamba Stance. While using this stance, once per turn when you miss with a weapon attack, you may make an additional melee attack as part of the same action.
- Couatl Stance. While using this stance, you gain a flying speed equal to your walking speed.
- Marilith Stance. While using this stance, you can take one reaction on every turn in comabt, instead of once each round.
Level 17: Supreme Serpent
When you adopt a Serpent Stance, you can instead adopt two serpent stances at the same time, gaining the benefits of both effects.







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Posted Mar 21, 2025thank you