Base Class: Monk
The way of the wilds is a martial arts style with a focus on animalistic moves and abilities and is only available for orcs.
Level 3: Horns of the Auroch
Whenever the monk uses their Step of the Wind ability and moves within melee range of another creature they can make one free unarmed strike at them. On a successful hit the target takes 1d8 extra Bludgeoning damage, and must make a Strength save or be pushed 10 feet back and knocked prone.
Level 3: Embrace of the Cave Bear
Mother Bear taught the orcs how to really hold onto someone with a Grapple. Whenever the monk makes a successful Grapple attack against a creature they can spend 1 Focus point to Incapacitate them until the end of their next turn.
Level 3: Fangs of the Dire Wolf
Having learned to fight as a pack from the Dire wolf, the monk now gains Advantage on their first melee attack each turn if one or more of their allies are within 5 feet of their target, and they deal an additional 1d6 Bludgeoning damage.
Level 6: The Relentlessness of the Great Boar
On the start of any turn where the monk has 0 Hit Points, but is not dead they can spend 1 Focus point as a Bonus Action and take the rest of their turn as normal. If the monk starts their turn at 0 Hit Points they will still need to make a Death saving throw as normal even if they are up and moving around due to this ability. The monk can continue to spend Focus points in this way to keep themselves active despite their injuries until such point as they are either: killed by 3 failed death saves, Killed by taking an amount of damage equal to their hit point maximum, are stabilized due to making three successful death saves or from being healed, or start a turn with no Focus points.
Level 11: The Aspect of the Hawk and Shark
The monk gains advantage on any perception checks that involve sight, and grows their nails into sharp talons for Slashing attacks when they make unarmed attacks. The monk gains an additional +2 to damage with unarmed strikes, and the damage type can now be either Bludgeoning or Slashing type damage. The orc monk also gains the ability to make one additional unarmed strike using their tusks whenever they use their Bonus action to make an extra unarmed strike. This tusk attack deals Piercing damage.
Level 17: Blood Frenzy
The monk gains advantage on any melee attack rolls against any creature with the Bloodied condition. When the monk reduces a creature to 0 hit points with a melee attack during their turn, they can use their Reaction to move up to half their speed and make an additional unarmed attack.
Previous Versions
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11/27/2023 1:27:55 AM
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1/14/2024 10:54:58 AM
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12/2/2024 4:28:04 AM
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