Monk
Base Class: Monk

The famous "Turtle Hermit" has taken you under his wing and taught you the secrets of his martial arts style. The training you've undergone has brought your instincts in battle to the razor's edge, and your use of ki in combat is second to none. Your versatility makes you a force to be reckoned with, and your drive to overcome any obstacle, especially after facing defeat, propels you always to greater heights.

Sky Dancing Technique

At 3rd level, you undergo the most fundamental step of your early training with your teacher: learning finer control over your ki, and exerting your will to levitate off the ground.

When you use your Step of the Wind, you gain a flying speed equal to your walking speed. By concentrating (as if concentrating on a spell), you can maintain this flying speed for up to 1 minute.

Heat of Battle

Also at 3rd level, your master emphasizes the importance of learning to fight in long, sustained combat against powerful foes who will test your endurance.

As a bonus action on your turn, you can regain a number of ki points equal to your Wisdom modifier. You must complete a short or long rest before using this feature again.

Ki Blast

At 6th level, your master's training has taught you his ultimate technique - a way to project your ki into a destructive wave of soul energy.

Whenever you take the Attack action, you can manifest a blast of ki from your open hand as an attack instead. The ki blast is a ranged spell attack, using your Wisdom modifier + your proficiency bonus for the attack roll and has a range of 60 feet. On a hit, it deals force damage equal to your martial arts die + your Wisdom modifier.

After you attack with the blast, you can spend up to 5 ki points to add an additional martial arts die to the damage for each ki point spent.

Battle Trance

At 11th level, your training has given you the ability to push past your physical limits for short bursts of time, entering a meditative state that covers you in a crimson aura.

As a bonus action, you can spend 3 ki points to go into a battle trance for up to 1 minute. While in a battle trance, your unarmed attacks score a critical hit on a roll of 19 or 20 and you have resistance to bludgeoning, piercing, and slashing damage. You may end your battle trance early as a free action. At the end of your battle trance, you gain 1 point of exhaustion.

Golden Aura

At 17th level, the crimson aura that once wrapped around you during your battle trance has transformed into shining golden radiance.

When you enter your battle trance, your speed is doubled and you gain an additional action on each of your turns. That action can only be used to take the Attack (one attack only), Dash, or Disengage action. Additionally, you do not need to spend ki points for any of your other class features until the end of your battle trance.

Previous Versions

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Way Of The Turtle Hermit Image

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