Base Class: Bard
Bards of the College of Shanties have an infectious voice that begs their friends to join in on their performances. These bards often start a shanty that quickly spreads throughout their whole crew, boosting morale and combat prowess alike. Even in the toughest of times, a College of Shanties bard can start a tune that's irresistibly awe inspiring and motivating. Through this music, they create an unrivaled kinship with all those who chose to join them in song.
Maritime Ballad
Once per long rest, you can use a bonus action to expend a use of your bardic inspiration to start a Shanty. If you do so, you can use your bonus action on subsequent turns to continue the Shanty. If you do not use your bonus action to continue the Shanty on subsequent turns, it ends early.
Creatures who you allow to join the Shanty can use their reaction on your turn to gain the effects of the Shanty that round. They can use their reaction on any round, and gain only that round’s effect when it is used.
The Shanty lasts for three battle rounds, and you gain an additional battle round effect at Bard levels 5, 10, and 15.
|
Level |
Battle Round |
Effect |
|
3rd |
1 |
Each creature who has joined the shanty this round has an additional 15 feet of movement. |
|
3rd |
2 |
Each creature who has joined the shanty this round has advantage to hit on the first attack on their turn. |
|
3rd |
3 |
Each creature who has joined the shanty this round gains +2 to their AC until the start of your next turn. |
|
5th |
4 |
Each creature who has joined the shanty this round gains temporary hit points equal to twice your bardic inspiration die. |
|
10th |
5 |
Each creature who has joined the shanty this round can add bludgeoning damage equal to your bardic inspiration die to their melee weapon attacks until the end of their turn. |
|
15th |
6 |
Each creature who has joined the shanty this round gains a bardic inspiration die. |
Swashbuckling Shanty
While you have a Shanty active, you can use your charisma modifier when making melee weapon attacks and you gain +2 to your AC.
Key Camaraderie
Your allies have advantage against being frightened or charmed while they have a bardic inspiration.
Siren’s Song
As a part of your magic action, you can deal psychic damage equal to two of your bardic inspiration die when the target of your Charm Person, Charm Monster, Dominate Person, or Dominate Monster spell(s) succeed a wisdom saving throw. This feature can be used an amount of times per day equal to your charisma modifier.







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