Base Class: Barbarian
Known as Waelzajot, "Spiked Wall" in Dwarvish, Battleragers are follow the dwarven Gods of War. While most are of Dwarven ancestry, some are converts and can be of any species. The Battleragers craft and wear specialized bulky, spiked armour that enables them to throw themselves body-first into combat without fear. Battleragers can use the attached spikes as weapons by hurling their body at their enemies.
With a reputation of giving themselves over to the fury of battle, Battleragers are amongst the most feared combatants on the battlefield and are highly sought after by armies of all kinds. However, their recklessness often leads to disaster and they are frequent casualties in war, or end up tangled in magical matters beyond their understanding. As a result, those Battleragers with the intention of a long life often seek out healers and mages to form a partnership with. The Battlerager protects the healers and mages from giant brutish monster while the latter protect the Battlerager from trickery, and magic.
As a result, most Battleragers end up either as adventurers or leaders of elite mercenary bands.
Level 3: Spiked Wall
Crafter. You gain proficiency in Smith's Tools, which you can use to craft a Spiked version of any medium or heavy armour. You are proficient in this armour, and while wearing your Spiked armour, any creature that successfully grapples you or starts their turn while grappling you takes 1d4 piercing damage.
Wall of Steel. You gain proficiency in Heavy Armour and can use all your Barbarian features while wearing it.
Body Slam. While wearing medium or heavy armour, you can use your armoured body as a weapon. Your unarmed strikes deal 1d6 + Strength modifier bludgeoning damage (or piercing damage if wearing Spiked Armour), and you can make one unarmed strike as a bonus action on your turn. Your unarmed strikes gain the Push, Sap and Vex Weapon Mastery Properties, you choose which one to use each time you attack with an unarmed strike.
Level 3: Crushing Grasp
While you are raging, if you successfully grapple a creature or start your turn while grappling another creature, the target of your grapple takes bludgeoning damage equal to your Strength modifier + your rage damage bonus.
Level 6: Fearless Fury
You are immune to being frightened while raging and you gain temporary hit points equal to your Constitution modifier + your Proficiency Bonus when you use your Reckless Attack feature on your turn.
Level 10: Grab a Dragon by the Tail
You can Grapple and Shove creatures up to two size categories larger than you, when you attempt to Grapple or Shove a creature while raging you add your rage damage bonus to your grapple DC.
Suplex. If you succeed on a Shove against a creature you are currently grappling, you can lift then slam the target into the ground dealing 4d10 bludgeoning damage to it, or Hurl it up to 20 ft away from you.
Level 14: Mighty Leap
You can leap into battle despite the heavy armour you wear. As a bonus action, which can be part of a bonus action used to activate or maintain your rage, you can jump up to 50 ft. Each creature within 10 ft of where you land must make a Dexterity saving throw (DC = 8 + your Strength modifier + your proficiency bonus), on a failure they take 4d10 bludgeoning damage and fall prone, on a success they take half as much damage.
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