Sorcerer
Base Class: Sorcerer

Unleash Storms of Steel

Your magic stems from the weaponry of man, from swords to spears alike. Perhaps a forge god blessed one of your ancestors. Or maybe the soul of a legendary sword found itself reborn within you. Regardless of origin, you now hold dominion over these weapons of war, creating and manipulating them at will.

Level 3: Armory Spells

When you reach a Sorcerer level specified in the Armory Spells table, you thereafter always have the listed spells prepared.

Armory Spells
Sorcerer Level Spells
3 Blade Ward, Cloud of Daggers, Heat Metal, Magic Missile, Shield
5 Conjure Barrage, Fly
7 Fabricate, Otiluke's Resilient Sphere
9 Conjure Volley, Telekinesis

Level 3: Sword Rain

While your Innate Sorcery feature is active, you can conjure spectral blades in a 5-foot Cube within 90 feet of yourself at the end of each of your turns. Each creature in the Cube must make a Dexterity saving throw against your spell save DC, taking 1d6 Force damage on a failed save or half as much damage on a successful one.

The damage increases by 1d6 when you reach Sorcerer levels 5 (2d6), 11 (3d6), and 17 (4d6).

Level 6: Lord of Blades

Weapons instinctively revere you. You gain proficiency in Smith’s Tools and Martial weapons.

In addition, when you are hit by a weapon attack roll, you can take a Reaction to cast Blade Ward, potentially causing the attack to miss. When you cast Blade Ward in this way, the spell ends at the start of your next turn and doesn’t require Concentration.

Level 14: Sword Dance

As a Bonus Action, you can compel a Melee weapon within 30 feet of yourself to serve you for 10 minutes. If the weapon is carried by a creature, the creature must succeed on a Strength saving throw against your spell save DC or drop it. Otherwise, the weapon is unaffected.

For the duration, the weapon hovers in place, and at the end of each of your turns, you can cause it to fly up to 30 feet and attack a target within 5 feet of itself, using your Charisma modifier for the attack and damage rolls.

Once you use this feature, you can’t use it again until you finish a Short or Long Rest. You can also restore your use of it by expending 5 Sorcery Points (no action required).

Level 18: Excalibur

You always have the spell Mordenkainen’s Sword prepared, and you can cast it without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.

Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration.

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