Monk
Base Class: Monk

Certainly! Here's an expanded and more detailed version of the Way of the Speed Demon subclass sheet, incorporating full descriptions and flavor for each feature:


Way of the Speed Demon

Monk Subclass
Monks who follow the Way of the Speed Demon embody the concept of unrelenting speed. They transform their bodies into blur-like instruments of destruction, capable of striking faster than the eye can see and dodging with an otherworldly grace. Through their mastery of movement, they unleash devastating barrages of blows while evading all but the most certain strikes. Speed is not just a means to evade—it is their weapon, their shield, and their path to perfection.


Level 3: Unrelenting Momentum

When you choose this tradition at 3rd level, your body is honed to move with precision and speed.

  • Increased Speed: Your base speed increases by 10 feet.
  • Rapid Strikes: When you take the Attack action on your turn, you can make an additional unarmed strike as part of that action. This does not count against your limit for Flurry of Blows.
  • Evasive Agility: Your speed allows you to evade danger with ease. As a reaction, when a creature misses you with a melee attack, you can move up to 10 feet without provoking opportunity attacks. This movement must be directly away from the attacker.

Level 6: Blurred Motion

By 6th level, your mastery of speed allows you to blur your movements, making you difficult to hit while striking with precision.

  • Kinetic Strikes: You learn to channel the speed of your movement into your attacks. When you move at least 10 feet before making an unarmed strike, you can deal an additional 1d8 damage to that attack for every 10 feet you’ve moved, up to a maximum of 3d8 bonus damage. This can only apply to a single unarmed strike each turn.
  • Flash Step: Your speed grants you unparalleled mobility. When you use Step of the Wind, you can choose to teleport to a location you can see within 30 feet instead of moving normally. This teleportation does not provoke opportunity attacks.

Level 11: Hurricane of Blows

By 11th level, you become a whirlwind of speed and strikes, overwhelming your enemies with an unrelenting barrage.

  • Rapid Barrage: Your flurry of strikes intensifies. When you use your Flurry of Blows, you can make three unarmed strikes instead of two, by spending 1 additional ki point.
  • Whirlwind Dodge: Your speed makes you difficult to hit, and your evasion is deadly. When you take the Dodge action on your turn, any creature that makes a melee attack against you takes damage equal to your Dexterity modifier. The damage occurs after the attack roll, regardless of whether the attack hits or misses.

Level 17: Form of the Speed Demon

At 17th level, you become an unstoppable force of kinetic energy, fully embracing the speed that flows through your body. You can enter your Speed Demon Form as a bonus action, lasting for 1 minute. While in this form:

  • Speed Surge: Your speed increases by 30 feet.
  • Unstoppable Movement: You can move through creatures' spaces without expending extra movement, and attacks of opportunity against you are made with disadvantage.
  • Kinetic Fury: When you use your Kinetic Strikes ability, the maximum damage bonus increases to 5d8. Furthermore, all of your unarmed strikes during this turn apply the bonus damage from Kinetic Strikes.
  • Momentum Push: Once per turn, after hitting a creature with an unarmed strike, you can force the creature to make a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature is pushed 20 feet in a direction of your choice.

Once you activate your Speed Demon Form, you must finish a long rest before using it again, unless you spend 8 ki points to activate it once more.

 

Rapid Strikes:

When you take the Attack action, you can make an additional unarmed strike as part of that action. This does not count against your limit for Flurry of Blows.

Kinetic Strikes

When you move at least 10 feet before making an unarmed strike, you can add 1d8 bonus damage to the attack for every 10 feet you’ve moved before it, up to a maximum of 3d8. (This applies to a single attack per turn.)

Evasive Agility

As a reaction, when a creature misses you with a melee attack, you can move up to 10 feet without provoking opportunity attacks.

Increased Speed

Your speed increases by 10 feet

Flash Step

When you use Step of the Wind, you can teleport to a location you can see within 30 feet instead of moving normally

Rapid Barrage

When you use Flurry of Blows, you can make three unarmed strikes instead of two by spending 1 additional ki point.

Whirlwind Dodge

If you take the Dodge action on your turn, any creature that makes a melee attack against you takes damage equal to your Dexterity modifier.

Form of the Speed Demon

 

  • Speed Demon Form: As a bonus action, you can enter your Speed Demon Form for 1 minute. While in this form:

    • Your speed increases by 30 feet.
    • You can move through creatures' spaces without expending extra movement, and attacks of opportunity against you automatically miss.
    • When you use your Kinetic Strikes ability, the maximum damage increases to 5d8, and you can apply the bonus damage to all unarmed strikes made that turn.
    • Once per turn, after hitting a creature with an unarmed strike, you can force it to make a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature is pushed 20 feet in a direction of your choice.
  • After using this ability, you must finish a long rest before you can use it again, unless you spend 8 ki points to activate it again.

 

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