Fighter
Base Class: Fighter

The Royal Guard is a special rank of warrior that usually defends the Crown with heavy strength and even heavier armor…yet very little concern for their agility. It matters not if you still have a Lorde or Lady to fight for, or if you ever did. For one reason or another, you have taken to a rather bulky and defensive fighting archetype.

Steadfast

Starting when you pick this martial archetype at 3rd level, you have a +1 to AC and proficiency in constitution saves.

Defensive Stance

Starting at 7th level, if you have more than 5 feet of movement remaining at the end of your turn, you can enter a defensive stance when your turn ends, giving you a +3 AC if you didn’t use any movement, +2 AC if you used less than half, and +1 AC if you used more than half. While in a defensive stance, you may add a number equal to ((Your AC-10)/2 rounded up) to any constitution saves you are forced to make.

Job Well Done

Starting at 10th level, whenever you kill any creature of an equal or higher level or CR than your total level, gain one expended Second Wind, along with one more for each level or CR higher the creature was.

Loud Vigor

Starting at 15th level, whenever you use a Second Wind, any creature within 30 feet of you has disadvantage on attack rolls against anyone other than you until the start of your next turn.

Last Stand

Starting at 18th level, you are able to use a Second Wind as a reaction to falling below half health, also giving all creatures within 60 feet that are allied with you advantage on their next saving throw or attack roll. Once you use this feature, you cannot use it again until you finish a short rest.

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