Base Class: Monk
A flurry of blows is standard for all practitioners of the martial arts. Some grand masters have chosen explore the extent at which a flurry can be pushed. Bonetic sciences, arcane ritual, and even divine gifts have brought about reclusive and shunned masters who sport alien like limbs manipulating them to preform feats of masterful combat. Some consider this a forbidden art for once down the path, the body can never be restored.
Consecutive Strikes
At 3th level, when you preform a Flurry of Blows you can spend another Ki point to do an additional two unarmed strikes. You may spend up to 3 Ki points on a Flurry of Blows to a maximum of six unarmed strikes for one bonus action on the same turn.
Bonetics
Starting at 6th level, your bones have become loosened and the fluidity of your movement becomes like water. Your high jumps and long jumps can be preformed at maximum height and distance from standing. Additionally, you can spend 1 Ki point to increase your melee or unarmed attack range by 5ft until the start of your next turn.
Balanced Form
At 11th level, you become sure footed and distribute weight intuitively across your new form. You gain advantage against strength and dexterity saving throws that would force you to move or knock you prone. Additionally climbing, swimming and burrowing no longer cost you extra movement.
Bonetic Barrage
When your reach 17th level, you can spend 3 Ki points to use your action to preform a barrage of pummeling strikes. All creatures within a 15ft radius centered around you must make a Strength Saving Throw taking 3d10 force damage and are knocked prone on a failure and half as much on a success and are not knocked prone. Additionally for every creature reduced to 0 hit points by this attack restores 1 Ki point.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/18/2019 8:30:04 PM
|
8
|
0
|
0.1
|
Coming Soon
|
|
|
8/19/2019 7:33:45 PM
|
12
|
0
|
0.2
|
Coming Soon
|







Comments