Base Class: Fighter
turn your thrown weapons into magical projectiles with different effects
Charged Movment
When you use an arcane throw on your action you can use your bonus action to move up to half your speed.
Piercing the weave
You get Proficiency in Arcana and advantage on perception checks made to detect magical effects in a 20ft radius of your throwing weapon after it was thrown. This feature ignores full cover.
Arcane Throws
You gain a number of charges for your arcane throws equal to your WIS modifier. You gain one additional charge at subclass level 10 and another additional charge at subclass level 18. You regain all your used charges after finishing a long rest. You start with 3 Arcane shot options and gain 1 additional option on each subclass level up. You can change 1 of your current options for another existing one each time you level up. The spell save DC against the effects of your Arcane throws is 8 + proficiency modifier + WIS modifier. Your Arcane throws get stronger every time you get another level in this subclass. Most arcane throws get stronger effects on level 7 and 15, as well as getting an extra effect on level 18. They also get an increase to their damage at level 10 and 18. You can only use Arcane throws when you make an attack with a throwing weapon, and only once per attack action, replacing your normal throwing attack, unless specifically stated otherwise. Only the initial use of an Arcane throw requires a charge, subsequent effects that can be triggered do not count as their own Arcane throws but as part of the original. Additionally, you can only use nonmagical throwing weapons for your arcane throws, excluding those with only bonuses to attack and damage rolls. You can decide if you want to use an Arcane Throw after you have hit a target, unless the Arcane throw doesn’t require a hit. Damage over time and other effects from Arcane throws do not stack on the same target. Finally, Explosive Launch, Shattering Impact, Piercing the Aether and Approaching storm permanently destroy the weapon that was used for them.
Consistent Weaving
All thrown weapon attacks count as magical
Curving Throw
If you miss a target with your throw weapon attack, you can use a bonus action to redirect the attack to another target within 60ft
Arcane instincts
When a ranged attack misses you, you can use your reaction to make a thrown weapon attack against the target that missed you. This attack can be an arcane throw.
Arcane Flow State
Temporarily access the full potential of your Arcane connection. Until the start of your next turn, you gain +2 to ranged attack rolls, the min and max range of your throwing weapons increases by 10ft, 120ft of true sight, advantage on DEX saves against spells, charged movement now lets you move your full movement. Activating this feature requires no action. Roll the d6 + WIS modifier at the end of each long rest to determine the number of charges.
Hidden Reserves
When you roll initiative and you have no charges of Arcane throw, you gain one charge
Ascended Strong Arm
Adds WIS modifier to damage rolls from thrown weapon attacks
Previous Versions
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2/1/2025 12:52:11 PM
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Coming Soon
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