Cleric
Base Class: Cleric

You are an angel. The child of a god. 

Level 3: Angelic Lineage

When you choose this subclass at 3rd level, the angelic potential of your lineage is realized. Feathered wings sprout from your back and you emit bright light in a radius of 30 feet and dim light for an additional 30 feet.

You have a flying speed equal to your walking speed. Additionally, when you cast a cleric spell that targets only one creature, you can instead choose to target any number of creatures within 60 feet. 

Level 3: Angelborn Spells

Your lineage also gives you the following benefits: When you reach a Cleric level specified in the Angelborn Spells table, you thereafter always have the listed spell prepared and can cast it once per long rest without expending a spell slot.

Angelborn Spells
Cleric Level Prepared Spells
3 Aid
5 Revivify
7 Aura of Life
9 Mass Cure Wounds

Level 3: Holy Training

Also at 3rd level, you have become a master of heavy aemor. While wearing heavy armor, your Armor Class is increased by 5 and you have advantage on all Saving Throws.

Level 6: Divine Healer

The healing spells you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores Hit Points to one or more creatures other than yourself, you can use a reaction to regain all of your Hit Points.

Level 17: True Divinity

At 17th level, your divinity is truly realized. When you would normally roll one or more dice for a spell damage or healing roll, don’t roll those dice; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12. Instead dealing 2d8 damage to a creature with a spell, you deal 16.

Additionally, your flying speed increases by 30 feet and you cannot be forcibly moved, restrained, or grappled, and can ignore the effects of difficult terrain.

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