Base Class: Fighter
“The roar of battle is never mere chaos to them: it is a symphony, and each blow is a note of an epic that only they can compose.”
In the world, many wield a sword, many throw a spear, many declare themselves warriors. But only a few, very few, walk the thin line that separates the mortal from the eternal. They do not fight for mere survival, glory or wealth: they fight because at the core of their being they are the battle itself.
The True Warrior does not need proclamations, he does not seek recognition. It is the hand that overthrows tyrants, the bulwark against chaos, the blade that cuts destiny. When all seems lost and the world mourns its last breath, they stand, indomitable, facing what no one else dares challenge. Every blow they inflict, every step they take is guided by a strength that transcends simple training: it is as if an ancient fire, never extinguished, burns within them.
The life of a True Warrior is not without weight. Every battle leaves a mark, not only on the body but on the soul. They walk a lonely path, knowing that few can understand the essence of who they are. It is not destiny that chooses them: they are the ones who bend destiny, with calloused hands and indomitable spirits.
Soul of the battle
When you enter combat, your heart and mind synchronize with the rhythm of the conflict. You can add your proficiency bonus to initiative rolls, and during the first round of combat you can make one additional attack as part of your attack action.
Additionally, whenever you score a critical hit, you regain hit points equal to your level. It's as if your own will refuses to give ground, even in the face of death.
Mark of Destiny
When you strike an enemy, you leave an invisible mark on him, a promise of fall. Once per turn, when you hit a creature with an attack, you can give it disadvantage on its next saving throw against your effects or abilities, as if your presence were haunting it.
Additionally, you gain advantage against effects that inflict fear or paralysis, as nothing can restrain your unstoppable spirit.
Indomitable Spirit
You have fought so long and so hard that your will has merged with your body. You can use your reaction to reduce the damage you take from a single attack to 0 once per long rest. When you do so, you exude an aura that inspires allies within 30 feet, giving them advantage on attack rolls until the end of your next turn.
Punishment Blade
Your hands no longer wield a simple weapon: they wield justice itself. Once per turn, when you hit an enemy, you can deal extra damage equal to half your level and ignore any resistance that creature has against damage from that attack.
Additionally, if a creature runs away from you, you can use your reaction to attack it twice. No one can escape the punishment of a true warrior.
Last Resort
When your hit points drop to 0, you can choose to remain standing with 1 hit point for a number of turns equal to your Constitution modifier (minimum 1). During this time, you deal a critical hit whenever you roll a 19 or 20 on an attack roll, and your attacks ignore any form of damage resistance or immunity.
At the end of this state you gain one level of Exhaustion.
Lethal punches
Your punches have become so strong you can overcome anything you face.
Previous Versions
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11/25/2024 9:06:37 PM
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11/25/2024 9:19:04 PM
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2/9/2025 5:45:12 PM
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10
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5
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