Base Class: Fighter
"The Abyss Watchers, for their hunting, required a sword technique that went beyond any existing art. Wolf's blood provided just that, The blood was spread amongst the Abyss Watchers, and their souls are one with the soul of the wolf blood master."
Those who emulate the fighting style of the abyss watchers often employ various dexterous maneuvers and flaming strikes to form attack combinations. To the undead legion, combat means moving fast and hitting fast all the while not being overwhelmed by multiple enemies. The blood of the great wolf Farron provided it's users with increased mobility and ferocity. and as the wolf sleeps, the watchers keep watching and fighting.
Nimbleness of Farron
Beginning when you choose this archetype at 3rd level, You gain the ability to use one hand for two-handed weapons and all weapons count as finesse weapons for you.
Additionally, Your movement speed increases by 10.
Watchdogs
Starting at 3rd level, You know how to avoid being overwhelmed by the hordes. Whenever you take the attack action, you can spin your weapon around yourself to attack every creature within 5 feet of you, including allies. You replace one of your attacks with this spin attack, but can only do it once per turn. the creatures must make a dexterity saving throw (DC= 8 + proficiency bonus + Dexterity modifier) or take the weapons normal damage, not taking damage on a success. You also gain advantage on weapon strikes if you are suffering from the Flanked or Surrounded conditions.
Additionally, you gain proficiency in Perception.
Destroyers of the Abyss
Starting at 7th level, You are skilled in beating back the abyssal corruption. You gain advantage for any checks involving the abyss, creatures of the abyss or recalling information about them. Also, If you roll an 18 - 20 while attacking an abyssal entity or a creature corrupted by it, it is a critical hit.
Blood of the Wolf
Starting at 10th level, you have mastered the blood of Artorias. Choose a lordship that will determine this feature and one at 18th level.
Abyssal Corruption
Much like the wolf blood master himself, you have been corrupted by the abyss. You gain resistance to necrotic damage and whenever you hit with a melee attack, you can add an extra 2d6 necrotic damage in addition to the weapons normal damage. Also, as an action, you can roar with the Fury of Manus, causing all creatures (excluding a number of creatures equal to your Constitution modifier) within 30 feet of you to make a Wisdom Saving Throw (DC = 8 + Proficiency Bonus + Constitution Modifier) or become frightened of you for 1 minute. Effected creatures can make another Wisdom save at the end of each of their turns.
You can use this action once and regain the ability to do so after a long rest.
Lord of Cinder
You have become linked with the first flame, causing newfound power to surge from within. You gain resistance to fire damage and whenever you hit with a weapon attack you get to roll an extra 2d6 fire damage along with the normal damage. Also, You gain the ability to protect your allies against corruption, As a bonus action, you can bolster a creature within 60 feet of you with the cinders of a lord, Causing them to gain temporary hit points equal to twice your total level and become resistant to fire for an hour.
You can use this bonus action twice and regain the ability to do so after a long rest.
Legion Etiquette
Starting at 15th level, you know how to work efficiently with others and catch monsters attempting to run. If any number of allies are within 10 feet of you, you both gain advantage on weapon attack rolls.
Additionally, As a reaction when an enemy leaves your melee range, you can use your weapon to launch yourself 30 feet across the ground to attack the enemy. If you hit, The creatures speed is reduced to 0 for the rest of the turn. This reaction can be taken at any point of the creatures movement, but you will always take the full 30 feet every time, hitting them on the way. The attack counts as a normal weapon attack, therefore it does the weapons normal damage including any bonus damage such as from the Blood Of The Wolf feature.
Promise to Keep
You have chosen a path to walk, Choose a new path or continue the previously selected path. (If you choose a different path from the one you chose for the Blood Of The Wolf feature, you have to change that one to the new one as well.)
Cinders of the Soul
Starting at 18th level, You have become linked with the soul of cinder, granting you nigh unstoppable flames. You gain immunity to fire and if you reach 0 hit points and fail all of your death saving throws or die in some other way, you come back to life with 10d10 hit points. Also, once resurrected you gain a wreath of flame that surrounds you for 3 rounds, when you take damage from a weapon attack or spell effect, the attacking creature receives half of the damage they did to you, converted into fire damage.
Additionally, As an action, you can infuse two of your allies with the Strength Of Gwyn, causing them to gain resistance to lightning damage for an hour and deal an extra 2d6 lightning damage with weapon attacks and spell effects for 1 minute.
You can use the resurrection and strength of gwyn abilities once each and regain the use of them when you finish a long rest.
Memoirs Of The Abysswalker
Starting at 18th level, you have mastered the dark soul of man and the techniques of Artorias the Abysswalker. You gain immunity to necrotic and if you reach 0 hit points and fail all of your death saving throws or die in some other way, you come back to life with 10d10 hit points. once resurrected you become infested with the abyss and uncontrollable. you regain one use of all of your features (that aren't granted by this feature) and you gain resistance to all damage types for 3 rounds.
Also, as a reaction when you see a creature get reduced to 0 hit points, you can feed off of the creatures soul, bolstering yourself in the process. If you feed on a soul, you gain temporary hit points equal to the targets maximum number of hit dice, you can only feed on a soul once and this reaction has no effect on constructs.
You can use the resurrection ability once and regain the use of it at dawn.
Previous Versions
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2/8/2025 2:04:27 PM
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