Base Class: Sorcerer
You learn to use the magic you where born with from a vision granted by the pearl.
Level 3: Mind Tricks
resistance on wis saving throws and psychic dmg
Level 3: Wyrms arsenal
When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.
Sorcerer Level | Spells |
---|---|
3 | Alter Self, Chromatic Orb, Command, [spells] |
5 | Fear, Fly |
7 | Arcane Eye, Charm Monster |
Level 6: Elemental Affinity
Your draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.
Level 14: Wyrmwood Dust Cloud
As a Bonus Action, you can cause a "dust" cloud. The dust last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.
Once you use this feature, you can’t use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.
Level 18: Dragon Companion
You can cast Summon Dragon without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.
Whenever you start casting the spell, you can modify it so that it doesn’t require Concentration. If you do so, the spell’s duration becomes 1 minute for that casting.
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