Fighter
Base Class: Fighter

Fighter

Buccaneer 

Charismatic sailors gifted with the sword; 

buccaneers prefer the freedom of a wide 

open ocean. Living a dangerous life on the 

high seas, a buccaneer learns to act first and 

ask questions second. This swashbuckling 

approach blends into their martial training as 

they explore and “liberate” valuable cargo 

from other vessels. 

 

Panache 

3rd-level Buccaneer feature 

You fight with unmatched debonair in combat, causing friend and foe alike to marvel at your bravado. This skill is represented by your Panache. You have a number of Panache equal to your proficiency bonus, and they fuel various Panache abilities, which are detailed below. 

You can have a maximum amount of Panache equal to your proficiency bonus. You regain expended Panache, up to your Panache maximum, when you finish a long rest. 

In addition, you can regain expended Panache, up to your Panache maximum, in the following ways: 

Critical Hit 

Gain 1 Panache after rolling a critical hit with a weapon attack. Gaining Panache in this way can only happen once per round while in combat. 

Rakish Grin 

As an action while in combat, you grin at a hostile creature within 30 feet and gain 1 Panache. 

 

Panache Abilities 

The Panache abilities below use your Panache. You can only use Panache abilities if you aren’t wearing heavy armor or wielding a shield. 

Saving Throws. Some of your Panache abilities require the target to make a saving throw. The saving throw DC is calculated as follows: 

Panache save DC = 8 + your proficiency bonus + your Charisma modifier 

 

Bombastic Parry 

When another creature damages you with a melee attack, as a reaction, spend 1 Panache and add your Charisma modifier to your AC against the triggering attack. If the attack still hits, reduce the attack’s damage by an amount equal to your Charisma modifier. 

 

Distracting Display 

As a bonus action, spend 1 Panache and attempt to distract an enemy. A creature within 30 feet of you must make a Wisdom saving throw against your Panache save DC. On a failure, the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn. 

 

Firearm Finesse 

When a creature moves within 15 feet of you, as a reaction, spend 2 Panache and make a ranged weapon attack against the creature. 

 

Quick Feet 

As a bonus action, spend 1 Panache and gain the dash action. 

Reflexive Riposte 

When a creature within 5 feet of you makes an attack against you, as a reaction, spend 2 Panache and make a melee weapon attack against the attacking creature. 

 

Sea Legs 

When you hit a Large or smaller creature with a melee weapon attack, spend 1 Panache to force the creature to make a Strength saving throw against your Panache save DC. On a failure, the creature falls prone. The Dead Tell No Tales 

If you start your turn charmed or frightened, you can spend 1 Panche and end the effect on yourself. 

 

Pirates Life 

3rd-level Buccaneer feature 

You gain proficiency with Vehicles (water) and Navigator’s tools. 

You also learn Winds, a language often used by pirates and sailors navigating the open seas. Winds is spoken in a series of whistles and hand gestures to communicate quickly and often in secret. 

 

Swashbuckler 

7th-level Buccaneer feature 

After spending Panache you can move up to half your movement speed without provoking attacks of opportunity. 

In addition, your weapon attacks score a critical hit on a roll of 19 or 20. 

Captain’s Charm 

10th-level Buccaneer feature 

When you use your Action Surge, thanks to your natural charm or intimidating presence, you inspire those around you. Creatures of your choice within 60 feet, including yourself, gain temporary hit points equal to 1d8 + your Charisma modifier. 

A Proper Scoundrel 

15th-level Buccaneer feature 

The first time each round that you use a Panache ability that requires a reaction, you can perform the ability without expending the reaction. Any additional uses that round costs a reaction. 

Raise the Black Flag 

18th-level Buccaneer feature 

Your weapon attacks score a critical hit on a roll of 18- 20. 

In addition, when you roll initiative and have no 

Panache remaining, you regain 2 Panache. 

Panache

Panache 

3rd-level Buccaneer feature 

You fight with unmatched debonair in combat, causing friend and foe alike to marvel at your bravado. This skill is represented by your Panache. You have a number of Panache equal to your proficiency bonus, and they fuel various Panache abilities, which are detailed below. 

You can have a maximum amount of Panache equal to your proficiency bonus. You regain expended Panache, up to your Panache maximum, when you finish a long rest. 

In addition, you can regain expended Panache, up to your Panache maximum, in the following ways: 

Critical Hit 

Gain 1 Panache after rolling a critical hit with a weapon attack. Gaining Panache in this way can only happen once per round while in combat. 

Rakish Grin 

As an action while in combat, you grin at a hostile creature within 30 feet and gain 1 Panache. 

 

Panache Abilities 

The Panache abilities below use your Panache. You can only use Panache abilities if you aren’t wearing heavy armor or wielding a shield. 

Saving Throws. Some of your Panache abilities require the target to make a saving throw. The saving throw DC is calculated as follows: 

Panache save DC = 8 + your proficiency bonus + your Charisma modifier 

Bombastic Parry 

When another creature damages you with a melee attack, as a reaction, spend 1 Panache and add your Charisma modifier to your AC against the triggering attack. If the attack still hits, reduce the attack’s damage by an amount equal to your Charisma modifier. 

Distracting Display 

As a bonus action, spend 1 Panache and attempt to distract an enemy. A creature within 30 feet of you must make a Wisdom saving throw against your Panache save DC. On a failure, the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn. 

Firearm Finesse 

When a creature moves within 15 feet of you, as a reaction, spend 2 Panache and make a ranged weapon attack against the creature. 

Quick Feet 

As a bonus action, spend 1 Panache and gain the dash action. 

Reflexive Riposte 

When a creature within 5 feet of you makes an attack against you, as a reaction, spend 2 Panache and make a melee weapon attack against the attacking creature. 

Sea Legs 

When you hit a Large or smaller creature with a melee weapon attack, spend 1 Panache to force the creature to make a Strength saving throw against your Panache save DC. On a failure, the creature falls prone. The Dead Tell No Tales 

If you start your turn charmed or frightened, you can spend 1 Panche and end the effect on yourself. 

Pirates Life

Pirates Life 

3rd-level Buccaneer feature 

You gain proficiency with Vehicles (water) and Navigator’s tools. 

You also learn Winds, a language often used by pirates and sailors navigating the open seas. Winds is spoken in a series of whistles and hand gestures to communicate quickly and often in secret. 

Swashbuckler

Swashbuckler 

7th-level Buccaneer feature 

After spending Panache you can move up to half your movement speed without provoking attacks of opportunity. 

In addition, your weapon attacks score a critical hit on a roll of 19 or 20.

Captain’s Charm

Captain’s Charm 

10th-level Buccaneer feature 

When you use your Action Surge, thanks to your natural charm or intimidating presence, you inspire those around you. Creatures of your choice within 60 feet, including yourself, gain temporary hit points equal to 1d8 + your Charisma modifier.

A Proper Scoundrel

A Proper Scoundrel 

15th-level Buccaneer feature 

The first time each round that you use a Panache ability that requires a reaction, you can perform the ability without expending the reaction. Any additional uses that round costs a reaction.

Raise the Black Flag

Raise the Black Flag 

18th-level Buccaneer feature 

Your weapon attacks score a critical hit on a roll of 18- 20. 

In addition, when you roll initiative and have no 

Panache remaining, you regain 2 Panache. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2025 8:51:30 PM
5
1
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes