Bard
Base Class: Bard

I don't feel like elaborating

Absoption Mantle

A bardic inspiration may be expended as a bonus action to choose a number of creatures you can see (up to your charisma modifier). Each gains 5 temporary hit points (8 at 5th level, 11 at 10th level, 14 at 15th level)

Idol Preformance

By preforming for 1 minute, a number of humanoids who watched and listened to your performance (up to your charisma modifier) must roll a wisdom save or be charmed by you.

while charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

If a target succeeds on its saving throw, the target has no hint that you tried to charm it.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Majestic Mantle

As a bonus action you can cast command without using a spell slot and take on an appearance of ethereal beauty for 1 minute or until concentration breaks.

During this time, you can cast Command as a bonus action on each of your turns, without expending a spell slot.

Any creature charmed by you automatically fails its saving throw against the Command you cast with this feature.

Once you use this feature, you can’t use it again until you finish a long rest.

Daunting Majesty

At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.

In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can't attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.

Once you assume this majestic presence, you can't do so again until you finish a short or long rest.

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