Fighter
Base Class: Fighter

The Arcane Archer is a warrior who weaves magic into their arrows, transforming mundane projectiles into vessels of arcane devastation. Trained in the esoteric fusion of archery and sorcery, these warriors channel arcane energy into their shots, altering their arrows mid-flight to achieve supernatural effects. Some Arcane Archers are scholars of lost elven techniques, while others forge their own path, blending martial prowess with raw magical power.

Whether unleashing arrows that explode into elemental fury, shatter defenses with arcane force, or weave through obstacles like a spectral wraith, the Arcane Archer controls the battlefield with unmatched precision and versatility. Their bow is more than a weapon—it is a conduit of arcane might, a symbol of their mastery over both steel and spell.

Level 3: Magic Quiver

Your mastery over arcane archery allows you to infuse your arrows with mystical power. A number of times equal to your proficiency bonus + your Charisma modifier, you can imbue an arrow with magic. When you hit a creature with a ranged weapon attack, you can apply an additional effect, known as an Arcane Infusion, to the attack.

You learn three infusions of your choice. You learn one additional infusion of your choice at 7th, 10th, and 15th level. You can change one of your known Arcane Infusions whenever you finish a long rest, as you refine your magical techniques.

Infusion save DC = 8 + your proficiency bonus + your Charsma modifier.

 

Binding Shot

Your arrow sprouts magical chains, restraining your foe. The target must make a Wisdom saving throw or be stunned until the start of your next turn.

Blink Shot

Upon striking a target, you can teleport to an unoccupied space within 5 feet of them, appearing in a flicker of arcane light.

Echoing Strike

When you hit a creature, you can unleash a delayed echo of the attack. At the start of their next turn, they take force damage equal to half the damage they took from the original hit.

Explossive Arrow

Upon impact, your arrow erupts in a 10-foot radius explosion. The target and each creature within range must make a Dexterity saving throw, taking 2d6 fire damage on a failure or half as much on a success.

Gravitic Shot

Your arrow warps gravity around it. On a hit, the target and all creatures within 5 feet must make a Strength saving throw or be pulled 10 feet toward the arrow’s impact point.

Mirror Arrow

Your arrow splits mid-flight, striking twice in an instant. When you hit, you can make a second attack roll against the same target. If it hits, the second hit deals force damage equal to your proficiency bonus.

Piercing Strike

Your arrow becomes a spear of force, striking multiple foes in a line. The attack continues in a 30-foot line behind the target, forcing all creatures in its path to make a Dexterity saving throw or take damage equal to your weapon’s damage roll.

Seeking Shot

Your arrow bends mid-flight, curving around obstacles to strike your target. The attack ignores half and three-quarters cover, and if the target is behind total cover, you can make the attack with disadvantage as long as you know their location.

Shadowpiercer

Your arrow strikes with unnatural silence. The attack doesn’t break invisibility or make sound upon impact. Additionally, creatures hit by this arrow must make an Intelligence saving throw , if they fail they can’t speak or verbally cast spells until the start of your next turn.

Level 7: Arcane Precision

Your mastery over arcane archery enhances your ability to strike with supernatural accuracy. You gain the following benefits:

Precision Focus. When you make an attack roll, you can expend one use of Magic Quiver to gain advantage on that attack.

Mystic Ammunition. Your Magic Quiver arrows count as magical, and they deal an extra 1d4 force damage when they hit a creature.

Level 10: Empowered Infusions

Your arcane mastery enhances the potency of your infused arrows, amplifying their effects. You gain the following benefits:

Potent Infusions. When you apply an Arcane Infusion to an attack, If the infusion forces a creature to make a saving throw, you can roll 1d4 and subtract it from their save.

Infusion Versatility. When you finish a short rest, you can swap one of your known Arcane Infusions for a different one from the list.

Level 15: Spellshot Mastery

Your bond with your magical quiver has deepened, allowing you to push the limits of your arcane power. You can now apply two different Arcane Infusions to the same arrow (you must expend an additional use of Magic Quiver for the second infusion). Both effects are applied to the attack when it hits.

Level 18: Mastery of the Arcane Bow

You have achieved true mastery over the arcane forces within your quiver, allowing you to shape your arrows with incredible power. You gain the following benefits:

Unyielding Magic. Your Magic Quiver arrows now deal an additional 2d4 force damage. Additionally, your Magic Quiver arrows bypass resistance to force damage.

Arcane Rebirth. When you reduce a creature to 0 hit points with a Magic Quiver arrow, you can immediately regain one expended use of Magic Quiver. This feature can only trigger once per turn.

Arcane Surge. You can expend 3 Arcane Infusions to cause your next attack to automatically crit if it would hit.

Comments

Posts Quoted:
Reply
Clear All Quotes