Base Class: Monk
Practitioners of the Way of the Ninja are experts at throwing weapons, whether it be Daggers, Darts, or Shuriken. They are most commonly assassins of some sort.
Ninja Training
When you choose this tradition at 3rd level, you gain the Stealth proficiency if you don’t already have it, your proficiency bonus is doubled for any skill check you make with it. You also gain proficiency in Acrobatics if you don’t already have it.
Thrown Weapon Mastery
At 3rd level, when you throw a weapon with the finesse and thrown properties, you add your Martial Arts Die to the damage, instead of the damage becoming your Martial Arts Die. Both normal and maximum range for all weapons that have the thrown and finesse properties are doubled.
Thrown Weapon Mastery
At 3rd level, when you throw a weapon with the finesse and thrown properties, you add your Martial Arts Die to the damage, instead of the damage becoming your Martial Arts Die. Both normal and maximum range for all weapons that have the thrown and finesse properties are doubled.
Smoke Bomb
At 3rd level, you may spend 1 ki point as a reaction when a creature moves within 10 feet of you. When you do this you roll stealth and can move up to 30 feet. This can also be done as a bonus action on your turn.
Ranged Flurry, Stunning, and Ki-Empowered Strikes
At 3rd level, your Flurry of Blows allows you to spend one Ki point to make two additional ranged attacks with weapons that meet the above requirements.
When you gain the Stunning Strike feature, you may also do it with a weapon that reaches the above requirements, but it ends at the beginning of your next turn, instead of at the end.
When you gain the Ki-Empowered Strikes feature, it also counts towards weapons that meet the above requirements.
Shadow Dash
At 6th level, you gain the ability to move between shadows. When you are in dim light or darkness, as a bonus action you can dash up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first attack you make before the end of the turn. This movement does not provoke opportunity attacks.
Keen Eye
At 11th level, as a bonus action, you can expend up to 3 ki points to grant weapons that meet the above requirements you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of ki points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature may be used on a Magic Item, but takes 2 Ki pints to grant a plus one, and 3 Ki points for a plus two, you may not spend more than 3 Ki points.
Flurry From the Shadows
At 17th level, you gain the ability to make an overwhelming number of attacks against a group of enemies. You may use 2 Ki points to use Flurry of Blows, you can make up to three additional attacks with it (up to a total of five Flurry of Blows attacks), provided that each Flurry of Blows attack targets a different creature this turn. You also gain all the benefits of the Smoke Bomb feature.







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