Base Class: Monk
Riftwalkers carve their way through life by opening portals—to roam the world, outwit their enemies, and escape the inescapable. Capricious though it may seem, the Way of the Riftwalker requires just as much commitment as any other tradition, and only those who crave freedom at any cost can truly em- brace its esoteric mysteries. Yet that very wanderlust that fuels a riftwalker’s devotion so often festers into a disdain for the world's petty constraints, for the path they follow proves just how weak the threads holding existence together truly are. The riftwalker's tenets foment this scorn by dismissing the world's wonders as distractions and glorifying the lightless void through which these Monks tread. By the time they've mastered the art, riftwalkers no longer merely open portals—they tear rifts into the fabric of reality, indifferent to the wounds left in their wake. Some even open rifts just for another taste of the void.
Monasteries devoted to the Way of the Riftwalk er seldom stay in one place—or world—for long. A forgotten hideout in the remote wilds or the criminal underworld serves them just fine as a temporary sanctum, as these monks invest in a community rather than a location. There in the shadows, they serve as caravanserais for the wicked: fugitives looking for a way out and avengers in need of a way in. The life of a riftwalker isn't easy thanks to its transient nature—or perhaps because of the corruptive exposure to the void between worlds.
Level 3: Portal Strikes
To merely throw a fist is the enterprise of a lesser Monk… you know swifter avenues of attack. Whenever you take the Attack action, you can open small portals to strike at foes from a distance. When you do so, your reach with your Unarmed Strikes and monk weapons increases by a number of feet equal to the bonus granted by your Unarmored Movement feature.
Level 3: Riftwalking
The walls of this world are too weak to withstand your power, and it is your right to circumvent—to defy— reality. You can use your ki to duplicate the effects of certain spells as you gain levels in this class, as shown on the table below. You can cast these spells by expending the indicated number of Ki Points, using Wisdom as your spellcasting ability.
Monk Level Spell Ki Point Cost
3rd Misty Step 1
11th Dimension Door 3
17th Teleport 5
Level 6: Itinerance
Seldom can a foe land a blow on you, for your quick reflexes allow you to tear open the fabric of space in order to redirect their attacks. You can use your Deflect Missiles feature when targeted by melee attacks.
If the damage of a melee attack is reduced to 0 in this way, you can expend 1 Ki Point to intercept the attack with a portal, redirecting it towards a target you can see within a number of feet of you equal to the bonus granted by your Unarmored Movement feature.
A floating portal opens within the target’s space and the attack targets it instead of you
Level 11: Peregrine Hands
So easy is it to rip open rifts that your hands can wander through the void for all manner of mischief. As an action, you can open a 1-foot-radius portal within an unoccupied space you can see within a number of feet of you equal to the bonus granted by your Unarmored Movement feature. As part of that action, you can reach through to manipulate objects or pull them
through the portal. The portal closes at the end of your turn. Additionally, when you use your Deflect Missiles feature, you reduce the attack’s damage by an extra 1d10.
Level 17: Roundhouse Rift-Kick
It is the responsibility of the enlightened to share their wisdom, and you can now share the lightless void with your enemies. When you use your Flurry of Blows and hit the same creature with both attacks, you can expend 1 Ki Point to open a portal in the target's space and a linked portal within an unoccupied space you can see within 30 feet of you. The target is pushed through the portal and appears in that space. The portal then disappears
Previous Versions
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