Bard
Base Class: Bard

Bards of the College of Mirrors specialize in the art of redirection. What starts off as simple sleight-of-hand card tricks or minor magical illusions can lead a bard to this elusive path. A common value shared throughout this college is that appearances can be, and usually are, deceiving. These bards often find themselves employed in thieves guilds as masters of distraction, helping cover up assassinations or secret plots, or many other jobs that require artful illusory work.

Illusory Distraction

At level 3, your talents of redirection and distraction are supplemented by illusory magic. You learn the spell Silent Image if you do not know it already. It does not count towards the number of bard spells you know. 

Additionally, when you cast an Illusion spell of 1st level or higher, you can magically turn invisible until you cast a spell, attack, or after one minute. A creature that perceives any illusion created by this spell as real or that fails any saving throw caused by the spell will take an additional 1d6 psychic damage the next time you hit them with a damaging effect. You can only receive this extra damage while the illusion is sustained or until one minute passes, whichever comes first.

The damage dealt by this feature increases to 2d6 at level 7, 3d6 at level 11, and 4d6 at level 16.

Illusive Reflection

At level 6, your bardic magic deflects and redirects harm from those who hear it.

Whenever a creature that you have given a Bardic Inspiration die expends it on a saving throw, if that effect would allow the target to take only half damage on a successful saving throw, they instead take no damage if they succeed.

Hall of Mirrors

Starting at level 14, your magic can refract and reflect the world around you, redirecting spells to protect you and your allies. When a spell targets you or a creature in a radius of 30 feet from you, or if a spell's area of effect overlaps with that 30 foot radius, you can use your reaction to attempt to reflect it.

Roll a 1d20 + your spellcasting ability modifier + your proficiency bonus, contested by the spellcaster's spell save DC. On a success, the spell is recast from your location, allowing you to change the targets or area of effect. It still uses the spell attack modifier and spell save DC of the original spellcaster

You can use this feature a number of times equal to your Charisma modifier, and you regain all expended uses when you finish a long rest. This feature cannot be used when the casting of the spell takes you by surprise.

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