Base Class: Fighter
You are skilled in hunting down dangerous creatures that harm society. Whether for money, sport, or personal matters. You possess the perfect abilities to handle with the overwhelming and difficult challenges that these creatures may bring forth onto the battle field.
Endurance Points
You can expend an Endurance Point to enhance your physical capabilities and prowess.
Continuous Attack
You can expend 2 endurance point to attack again after a missed attack. You automatically hit the enemy. The enemy gain advantage on their next attack only on you.
Enhanced Endurance
Once you reach level 10, you can expend 3 endurance points to attack again after a missed attack. You automatically hit the enemy. If another creature is within 5 feet of your target creature. You can swing at that creature as well but with disadvantage.
Daunting Skin
You can expend 3 energy points to take halved damage from all sources, succeed on any strength, dexterity, constitution saving throws, and advantage on strength-based checks.
Enhanced Endurance
Once you reach level 10, you can expend 4 endurance points to completely ignore one instance of damage unless the damage is beyond your half of your max hit points. Then, you receive halved the damage instead.
Devastating Blow
You can expend 1 energy point to have your attack type changed to Force damage. The creature must make a constitution saving throw. On a failed saved, the creature is knocked back 10 feet and fall prone. On a successful saved, the creature does not get displaced.
Enhanced Endurance
Once you reach level 10, you can expend 2 endurance points to have your attack type changed to Force damage. Any creatures caught within 5 feet of the targeted creature must roll a constitution saving throw. On a failed save, the creature is knocked back 15 feet and fall prone. On a successful saved, the creature is knocked 10 feet away.
Retribution
You can expend all of your endurance points to a single attack. Your damage is 1d12 x expended endurance points.
Enhanced Endurance
Once you reach level 10, you can expend all of your endurance points to a single attack. Your damage is 1d20 x expended endurance points but you gain 2 stages of exhaustion.
Tactical Counter
You can expend 2 endurance points to parry an attack from a creature that you can see. If you can't see the creature. You counterattack with disadvantage.
Enhanced Endurance
Once you reach level 10, you can expend 3 endurance points to parry an attack from a creature. You automatically hit the creature even if you can see the creature. If you can't see the creature. You both take halved damage.
Unrelentless Pursuit
You can expend 1 endurance point to select a creature or location within your reach. You get a surge of adrenaline and gain an additional dash action without provoking opportunities attacks.
Enhanced Endurance
Once you reach level 10, you can expend 2 endurance points to gain advantage on your attack once you reach your target.
Enhanced Endurance
At level 10, you gain more Endurance equal to your Proficiency.
Monster Hunter
When you attack creature that is a monster or beast. You deal an additional 1d10 damage, and if you miss your attack. You gain advantage on your next attack but only on the same creature.
Monstrous Adaptation
If you successfully defeat a monster or beast. You can use your reaction to harness their unnatural powers and abilities such as legendary actions, attacks, reactions, and passive abilities. You only mimic their effects including magical but cannot sprout additional body parts like wings or tentacles. You can absorb only one ability at a time but you can decide to change them whenever you defeat a new creature. You can use this feature equal to your wisdom modifier and resets after a long rest. You expend a slot after absorbing their ability regardless if you used it or not. The list below are examples of creature's you can mimic after eliminating them,
Red Dragon. You can choose to absorb it's powers and decide between Frightful Prescence or Fire Breath Attack.
Dire Wolves. You can choose to absorb it's powers and decide between Pack Tactic or Keen Senses
Minotaur. You can choose to absorb it's powers and decide between Charge or Labyrinthine Recall
Giant Hyena. You can choose to absorb it's powers Rampage
If a monster or a beast does not have an ability or a unique attack. You cannot absorb it.
Endless Battle
When you reach below your hit points.
You recover (1d10 + constitution modifier) hit points at the end of your turn. You can reroll one of any saving throws and any condition durations are halved.
- Regenerate hit points equal to your CON Modifier+1d10 at the of your turn.
- Choose to reroll one saving throw of your choice
- Any conditions savings throws are at advantage
- Conditions durations are halved.
This replenishes after a long rest.
Apex Predator
You are the apex predator of all creatures and monsters that stand in your path.
You gain these following benefits
- If you start combat with 0 endurance points. You automatically gain 3 endurance points.
- Advantage on initiative.
- Resistance to one type of damage of your choice
- You received an additional 2 points to your Armor Class
- If a single attack deals more damage than your total hit points. You survive with 1 hit point.
Previous Versions
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3/26/2025 3:17:26 AM
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Coming Soon
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