Base Class: Fighter
Sky Tyrants are born or made through generations of warrior training, brutal survival, and a culture of domination. Their bodies are honed to perfection, capable of flight without wings, shaking the earth with their blows, and surviving wounds that would kill a lesser being. Sky Tyrants often view others as inferior unless proven otherwise.
Level 3: Sky-Born Might
• Superhuman Fortitude. When not wearing heavy armor, your hit point maximum increases by 1 per Fighter level. Additionally, you have advantage on saving throws against being poisoned or diseased.
• Enhanced Strikes. You count as one size larger for the purpose of grappling and shoving. Your unarmed strikes deal 1d6 bludgeoning damage.
Flight of the tyrant
You gain a flying speed equal to your movement speed and you can hover. If you are knocked prone while flying, you fall unless you can use your reaction to stabilize yourself (no ability check needed).
Level 7: Crushing Blow
• When you hit a creature with a melee weapon attack, you can choose to attempt to break their guard. The target must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pushed 10 feet and knocked prone. You can use this feature a number of times equal to your Strength modifier (minimum of once), and regain all uses on a short or long rest.
Level 10: Unyielding Body
• You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
• When you fail a Constitution saving throw, you can choose to succeed instead. Once you use this feature, you must finish a long rest to use it again.
Level 15: Planet Crushing Might
• As a bonus action, you can enter a state of focused wrath. For the next minute:
• You can make an additional weapon attack whenever you take the Attack action (for a total of three attacks at base).
• Your melee weapon attacks deal additional damage equal to your Strength modifier.
• You gain temporary hit points equal to your Fighter level.
You can use this feature once per long rest, or twice starting at 18th level.
Level 18: Conqueror’s Apex
• Your flying speed doubles.
• Your unarmed strikes count as magical, and their damage increases to 1d10.
• When you reduce a creature to 0 hit points or score a critical hit, you can immediately move up to half your movement and make a single unarmed strike as a free action. You can do this once per turn.







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