Fighter
Base Class: Fighter

You excel in combat by exploiting your foes' weaknesses and capitalizing on your superior skill. Duelists are confident in their ability to rise to any challenge.

Level 3: Confidence Boost

Your successes come in bunches. When you roll a natural 20 on an attack roll or ability check, you gain 1 confidence point. You may spend one confidence point to reroll an attack roll or ability check or force an enemy to reroll an attack roll made against you. 

Level 3: Fancy Footwork

After you use a weapon mastery property, you may move up to 10 feet without provoking opportunity attacks. You may use this only once each turn. 

Level 7: Relentless Punishment

When you hit a creature with two consecutive Attack Rolls, the second hit automatically becomes a critical hit.  

Level 10: Battle Tested

The thrill of battle is familiar and comforting to you. You gain 2 confidence points when you roll initiative. 

Level 15: Open Season

Whenever you score a critical hit against a creature, your allies have advantage on attack rolls made against that creature until the start of your next turn. 

Level 18: Undeniable Challenge

You have a supernatural ability to challenge other beings in a contest of combat. On your turn you may forgo one attack you would make during the attack action and replace it with challenging one enemy you can see within 30 feet of yourself. The target must make a charisma saving throw (DC {savedc: 10+{modifier:dex}+proficiency}). On a failed save, the creature cannot willingly move away from you and has disadvantage on attack rolls against all other creatures. 

 

Comments

Posts Quoted:
Reply
Clear All Quotes