Fighter
Base Class: Fighter

Most warriors and combat specialists spend their years perfecting the classic arts of swordplay, archery, or pole arm tactics. Whether duelist or infantry, martial weapons were seemingly perfected long ago, and the true challenge is to master them.

However, some minds couldn’t stop with the innovation of the crossbow. Experimentation with alchemical components and rare metals have unlocked the secrets of controlled explosive force. The few who survive these trials of ingenuity may become the first to create, and deftly wield, the first firearms.

This archetype focuses on the ability to design, craft, and utilize powerful, yet dangerous ranged weapons. Through creative innovation and immaculate aim, you become a distant force of death on the battlefield. However, not being a perfect science, firearms carry an inherent instability that can occasionally leave you without a functional means of attack. This is the danger of new, untested technologies in a world where the arcane energies that rule the elements are ever present.

Should this path of powder, fire, and metal call to you, keep your wits about you, hold on to your convictions as a fighter, and let skill meet luck to guide your bullets to strike true.

Firearm Proficiency

Starting when you choose this archetype at 3rd level, you gain proficiency with firearms, allowing you to add your proficiency bonus to attacks made with firearms

Gunsmith

Upon choosing this archetype at 3rd level, you gain proficiency with Tinker’s Tools. You may use them to craft non-magical ammunition at half the cost and a quarter of the time required.

Specialisation

When you choose this archetype at 3rd level, you learn skills with specific firearms known only to a few, allowing you to enhance your combat prowess. During a long rest, you may choose from one of the following Specialisations: Soldier, Bandit, Outlaw or Breacher.

As your Fighter level increases, new features will unlock for the Soldier, Bandolier, Outlaw and Breacher.

Bandit

The Bandit's are all about dual wielding; preferring rapid shots and an explosive entrance, they'd rather light the room up than play it safe.

Whilst this Specialisation is active, Revolvers you wield have the light property.

Breacher

The Breacher is a master of shock and awe tactics, not afraid to get up close and personal with the enemy.

  • Whilst this specialisation is active, you ignore the close range penalty when wielding a Shotgun.

Outlaw

The Outlaw is the master of quickdraw; they're fast, accurate, and dangerous when cornered, and specialise in the use of the Hunting Rifle and Revolver.

Whilst this Specialisation is active, you gain a bonus to initiative equal to your proficiency modifier.

Soldier

The Soldier specialises in versatility; knowing when to swap between its automatic rifle or Semiautomatic pistol, they're quick to the fight, can pick their shots and make every bullet count.

Whilst this specialisation is active, you ignore the long range penalty for the Automatic Rifle and the Semiautomatic Pistol.

Rapid Reload

Your expertise and training has allowed you to learn unique tricks, amplifying effectiveness on the battlefield and shortening time between your shots.

When you make an attack roll with a firearm, you can choose to reload that weapon as a free action, either before or after the attack is made. You can do this a number of times equal to your proficiency bonus, and gain all expended uses on a long rest.

Advanced Tactics

Your skills with your firearms have improved, to the point you've learnt to utilise key features of your favorite weapons. Your active specialisation gains an additional Buff.

Bandit

Your skill of quickdrawing and rapid firing have allowed you to make use of every shot, getting the most out of your weapons.

Whilst this specialisation is active, Revolvers you wield can use the Nick weapon mastery.

Breacher

Your skills with the closer quarters combat has made you a terrifying oppressive force on the battlefield, unyielding in the face of your enemies.

  • Whilst this Specialisation is active, You gain half-cover whilst wielding a shotgun.

Outlaw

Your skill with the lever action has allowed you to rapidly reload even in the midst of battle, taking every opportune moment to prepare yourself.

Whilst this specialisation is active, Whenever you use the Second Wind Feature, you may reload a Hunting Rifle or Revolver you are holding as part of that same bonus action.

Soldier

Your skill and accuracy with your rifle allow you to pinpoint weaknesses, accurately making use of every shot.

Whilst this specialisation is active, The Burst feature on the Automatic Rifle only expends 5 ammunition, and it's DC increases to 17.

Firearms Expert

Your expertise in firearms and the production of high quality ammunition have allowed you to hone your craft, providing more potent rounds at a cheaper cost.

Whenever you craft +1 Ammunition for Firearms, you can craft it at a quarter of the time and half the cost.

Guerrilla Warfare

Your display of skill and expertise with your firearms has known no bounds, as you understand every intricate detail of these weapons, allowing you to push them to their very limits. With this, you have learnt to augment your weapons for your own benefit, altering them slightly for combat improvement.

Bandit

Your reckless style of battle leave you a chaotic foe to face against, always on the move and difficult to pin down.

Whilst this specialisation is active, Whenever an enemy moves within 5ft of you you can use your reaction to move up to half your movement speed without provoking Attacks of Opportunity, and do one of the following:

You may make a ranged weapon attack with a Revolver you are holding against that enemy.

You may reload one Revolver you are holding.

Breacher

Your altercations to your weapon have allowed you to maximise ammunition capacity, whilst flaring out the barrel to fire off a potent shrapnel round to debilitate enemies up close.

Whilst this Specialisation is active, Shotguns you wield have a Reload Property of 4. In addition, when you take the attack action, you can replace one of your attacks with a cone of shrapnel fire, using one ammunition from a loaded shotgun to do so.

Each creature within 15ft cone must make a Dexterity Saving throw (DC 8 + Dex+ Proficiency Bonus) or take 3d8 Piercing damage and suffer from the Brittle condition until the start of your next turn. A creature who succeeds this save takes half damage, and does not suffer any additional effects.

Brittle: A creature suffering from Brittle has -1 to their Armor class. This effect can stack, up to a maximum of three times.

Outlaw

Your pinpoint accuracy and fast hands make you a threat on the battlefield, especially when you focus your skills. 

Whilst this specialisation is active, Whenever you use the Action Surge Feature, you reload one Hunting Rifle and Revolver you have equipped, and gain advantage on all attack rolls until the start of your next turn.

Soldier

Your knowledge of combat have allowed you to get the most out of your weapons, providing you with versatility on the battlefield.

Whilst this specialisation is active, When take the reload action with an Automatic Rifle,  you can draw a Semiautomatic weapon you own and make a single attack as part of that same bonus action, before stowing the Semiautomatic Pistol again.

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