Base Class: Barbarian
The Kyudo Hunters are a group of archers, that follow the path to focus and halter their rage into their bow. A fruitless task, as it may be, since their inner fury can never be quenched, some may learn to control it, gaining great concentration, perception and precision.
Barbarians who walk the path of the Kyudo Hunter go against their basic instincts and learn to channel their rage into the use of bows, priding themselves in their accuracy and power. Some even being known to make dragons fall from the sky with a single arrow.
Once you select this subclass, you will not be able to multiclass into other classes.
Bowman Practice
At 3rd level when you choose this path, your eyesight is trained to be sharper and skilled than the average archer. You gain proficiency in either Investigation or Perception. In addition, you gain proficiency with the Woodcarver's tools.
Fury of the Arrows
Starting when you choose this path at 3rd level, you can channel your fury into any bow ranged attacks, as any other barbarian would in their melee attacks, by learning how to use your muscles to aid you when using a bow, giving you a more stable stance to shoot, and allowing you to overdraw your bow. While raging, you can add your rage damage bonus to your ranged weapon attacks.
In addition, if you haven't moved on your turn, you can use your Reckless Attack for your attacks with ranged weapons that lack the reload property. Your movement speed is reduced to 0 after doing so. Whenever you use reckless attack with such weapons, roll a percentile die. If you roll a number below the result of your attack roll, the weapon is broken and rendered useless until an action is taken to make a woodcarving check equal to half the damage of the attack (minimum 10) to repair the weapon.
Finally, while raging, you can add your Strength, rather than your Dexterity, for your attacks and damage rolls with a shortbow or a longbow.
Focused Rage
Beginning at 6th level, you learn how to use your wrath to enhance your vision, allowing you to greatly focus on your target. You can’t be blinded while raging, and any effect that blinds you is supressed for the duration of your rage.
Additionally, while your rage is active, ranged attacks made with a bow at long range against flying targets do not impose disadvantage on the attack roll.
Master Bowyer
At 10th level, you learn the ability to modify any longbow to better fit your physical might. You can spend 8 hours and 1000 gp to modify a bow, reinforcing the limbs, or even adding extra limbs to it, turning it into a reinforced shortbow or longbow. A reinforced bow can be used as a melee weapon, causing the same damage as the damage of its ranged attacks. You can have a number of reinforced bows equal to half your proficiency bonus. Your reinforced bow can only be used by you, as it requires strength and skill to draw these reinforced bows. When put in the hands of anyone else, the bow is unable to be drawn, and can only be used as an improvised weapon in their hands. When crafting your reinforced bow, you can modify it to have one of the properties below. These properties once chosen, can't be changed until a long rest:
- Scalebreaker: You can shoot through the reinforced scales of your target. When you choose using your reckless attack, you may attack the creature with disadvantage instead of advantage. Upon a hit, the AC of the creature reduces by 1 (as long as it is wearing armor or has natural armor upto DM discretion).
- Wing Piercer: You can overdraw your shots and pierce through multiple targets. You force all creatures in a 5-foot by 60-foot line to make a Dexterity saving throw DC equal to 8 + your proficiency bonus + your Strength modifier + your Rage Damage. On a failed save, the creature takes damage equal to the damage of an attack with that bow. (this damage may include any added bonuses to the weapon), and falls prone from the shot.
- Arrow Master: You gain the ability to modify the base damage type of your bow, as you learn to craft arrows as per certain enemies. Upon a hit with your bow, you may change the damage type of the arrow, from piercing to slashing or bludgeoning (your choice). Additionally on a hit, your shots made this way, deal half your proficiency bonus(rounded down)xd4 extra damage to the attack.
You can use these properties a number of times equal to your proficiency bonus, and regain your uses after finishing a long rest. Additionally, reinforced bow has no chance of breaking when using it with Reckless Attack.
War Dragon Piercer
Starting at 14th level, you learn how to use your bow's increased structural strength to make one devastating attack. While raging, you can use a bonus action and forgo an attack to charge your bow by overdrawing it and putting all your might into the shot. When you do so, make an an athletics check and an attack roll against the creature.
On a hit, your arrow begins to swirl and drill through the creature, causing it to take your bow's damage, as well as make a Constituition saving throw DC equal to an Athletics check rolled. On a failed save, the creature takes slashing damage equal to 15d6, plus piercing damage equal to your Barbarian Level.
You may make this attack once per long rest.







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