Base Class: Fighter
The Citadel of Knowledge, a wide spread group found within the Silver Empire who are keepers of knowledge. The Citadel safekeeps the knowledge about the forbidden arts, keeping that information hidden from the masses so that magic may not be practiced. By orders of the Emperor, Godrick Elaris von Seneri, those of the Citadel travel across Bouremith and collect forgotten relics and hide them away. Those who are apart of the Citadel of Knowledge are broken into two main groups: the Inquisitors and the Scholars.
Citadel Inquisitors are both scouts and warriors, sent to collect information about artifacts or other magical trinkets and knowledge. Inquisitors do the manual work for the Citadel, however, they have free range when it comes to carrying out orders. Able to work without much limitations, Inquisitors usually work in small groups or by themselves depending on the difficulty of the request.
Authority
Trained in harsh conditions, Inquisitors learn to push their bodies past their limits in times of dire need. At 3rd level, you gain precise control over your body to increase your strength temporarily. As an action, you can choose whether to increase your Strength or Dexterity score by 2 for the next minute. Depending on your choice, you gain either Proficiency in Athletics (Strength) or Acrobatics (Dexterity). If you already have proficiency, then you gain expertise while Authority is active.
You can use this feature a number of times equal to your Proficiency Bonus per Long Rest.
Extract Traits
Inquisitors have a keen eye when it comes to learning the habits of different creatures. At 7th level, when you strike a creature with a melee attack, you can use your bonus action to learn up to 3 bits of information about the creature. With the information you learn, you can choose one of the options and gain access to that trait for the next minute.
You can use this feature once per long rest
Partial Mastery
Through the study of different artifacts and magical items that you have collected for the Citadel, you gain an understanding into the makeup of those particular item. Starting at 10th level, you are able to use and partially unlock the capability of magical items that require attunement. While holding a magical item that you are not attuned to, you can use your bonus action to pull out a portion of its power (DM's discretion based on the item).
You are able to use that item for the next minute, while ignoring the requirements for the item. After the minute is up, you gain a point of exhaustion due to the extreme concentration it takes to wield the item.
You can use this feature a number of times equal to your Intelligence Modifier per Long Rest.
Superior Authority
At 15th level, you learn to push past your limits and increase your strength even more. When you use your Authority Feature, you increase your Strength or Dexterity by 4 instead of 2. Whenever you hit a creature with an attack using the Stat increased by this feature, you may roll an additional damage die. If a creature's health would drop to 0 from an attack you make while using your Authority, then you may make an additional melee attack as a bonus action.
Artifact Meister
At 18th level, you are able to unlock the full potential of magical artifacts that you have not attuned to. While you are holding an unattuned magical item, you may use your bonus action to bring forth the full potential of that item and use it while ignoring the requirements needed for it. For the next minute, you may use that item without restrictions, however, once the minute is up, both you and the magic item are put under a heavy burden. You cannot use this feature on that magic item again for the next 1d4 days, and you take 2d6 psychic damage. You no longer gain a level of exhaustion when using this feature.







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