Base Class: Fighter
Champions of the Path of the Eternal Dark Warrior draw upon an ancient, otherworldly void that hungers for stillness and silence. Through relentless training, they learn to forge their very weapons from shadows, infusing each strike with necrotic energy that siphons life and will from their foes. As they fight, they accumulate “Void Charges,” small echoes of the void itself, which they expend to shatter their enemies’ defenses with devastating bursts of power.
Masters of battlefield control, these warriors move like living shadows—teleporting through darkness with their Shadow Shift, sealing opponents in place with Soul Lock, and spreading an aura of void that halts healing and weakens resolve. At critical moments, they unleash their signature abilities—Omega Lock to freeze an entire enemy cohort, Dark Convergence to bathe the field in total darkness and ceaseless necrotic harm, or the ultimate True Absolute Zero to lock body and mind in an unbreakable stillness. In the hands of a true Dark Warrior, every battle becomes a silent void from which no adversary can escape
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Path of the Eternal Dark Warrior: Zero the Dark Warrior
Fighter Martial Archetype
The Eternal Dark Warrior channels the power of the “Void of Darkness” from another dimension, forging a blade of silence that locks both body and mind of foes.
3rd Level: Nullifier Blade & Mark of the Void
Nullifier Blade
- When you take the Attack action and hit with a sword (or an eligible weapon you treat as a sword), you gain 1 Void Charge (maximum equal to your proficiency bonus).
- You can spend 1 Void Charge to deal extra necrotic damage equal to your proficiency bonus on that attack.
Mark of the Void
- When you hit a creature with your Nullifier Blade, you can brand it with the Mark of the Void until the end of your next turn.
- A marked creature:
- Cannot use any reactions.
- Is vulnerable to necrotic damage.
- When you attack a marked creature again before the mark ends, your damage rolls against it gain a +2 bonus.
7th Level: Shadow Shift
You learn to meld with darkness:
- While in dim light or darkness, you can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness.
- You can use this feature a number of times equal to your proficiency bonus per long rest.
10th Level: Soul Lock
When you hit a creature marked by your Mark of the Void, you can force it to make a Strength, Dexterity, or Wisdom saving throw (your choice) with DC = 8 + your proficiency bonus + the higher of your Strength or Dexterity modifier.
- On a failed save, the target is Soul Locked until the end of your next turn: it can’t take actions or bonus actions, can’t use reactions, and can’t regain hit points by any means.
14th Level: Omega Lock
As an action, you unleash a massive wave of void energy in a 15‑foot radius centered on you. Each creature in that area must make a Constitution saving throw (DC = 8 + proficiency bonus + higher of your Strength or Dexterity modifier).
- On a failed save, a creature is Locked for 1 turn: it can’t move, take actions, bonus actions, or reactions.
- On a successful save, a creature’s movement speed and actions are halved (as though under a slow effect).
- You can use this feature once per long rest.
16th Level: Nullifying Aura
A shroud of void surrounds you. While you’re conscious, creatures of your choice within 10 feet:
- Cannot regain hit points by any healing, regeneration, or magical effect.
- When a creature enters your aura or starts its turn there, it must succeed on a Wisdom saving throw (DC = 8 + proficiency bonus + higher of your Strength or Dexterity modifier) or be automatically branded with the Mark of the Void (no attack required).
18th Level: Dark Convergence
You weave pure shadow into a field of void:
- As an action, you create a sphere of total darkness with a 20‑foot radius, lasting up to 1 minute (no concentration required).
- Any creature inside when you create it or that enters on its turn takes 2d6 necrotic damage at the start of its turn.
- You can see through this darkness normally.
- You can use this feature once per long rest.
20th Level: True Absolute Zero
When you take the Attack action and expend all your Void Charges (equal to your proficiency bonus), you unleash Absolute Zero:
- Every creature within 30 feet must make a Constitution saving throw (DC = 8 + proficiency bonus + higher of your Strength or Dexterity modifier).
- On a failed save, a creature is Stunned and Frozen (immobilized) for 1 turn.
- On a successful save, a creature’s movement speed is halved and it can’t use reactions until the end of its next turn.
- After using this feature, you lose all Void Charges. You regain them only after a long rest.
Level 3: Nullifier Blade
Nullifier Blade (Flavor Description)
Your weapon hums with the chilling echo of the void itself. With each strike, you draw upon that silent emptiness, gathering tiny shards of its power—Void Charges—into your blade. When you unleash a Void Charge in combat, the blade’s edge darkens, unleashing a surge of necrotic energy that rends flesh and spirit alike. Enemies struck by your Nullifier Blade feel as though their life force is being quietly siphoned away, leaving them shaken and vulnerable to the encroaching darkness.
Level 3: Mark of the Void
Mark of the Void
When your blade rends flesh, it also carves a pitch‑black sigil upon the wound—the Mark of the Void. This otherworldly brand pulses with silent hunger, binding your foe’s spirit in shadow. Victims of the mark find their senses dulled and their reflexes frozen; they cannot lash out with reactions as the void’s grip stifles every instinct. The mark seeps necrotic chill into their veins, leaving them painfully susceptible to your dark strikes. And when you strike again before the sigil fades, that very hunger roars to life, tearing through their defenses with brutal precision, driving your blows deeper with a dark, unstoppable forc
Level 7: Shadow Shift
Shadow Shift
You become one with the gloom, your outline blurring as you step into the world of shadow. In an instant, you vanish into the dim light, only to re‑appear elsewhere cloaked in the same inky veil. Every use of this power feels like slipping through a hidden doorway in the darkness, letting you strike from unexpected angles or flee from danger without a trace. Each teleportation leaves behind only a whisper of movement, as if the night itself carried you on unseen currents to your new position.
Level 10: Soul Lock
10th Level: Soul Lock
When you hit a creature marked by your Mark of the Void, you can force it to make a Strength, Dexterity, or Wisdom saving throw (your choice) with DC = 8 + your proficiency bonus + the higher of your Strength or Dexterity modifier.
On a failed save, the target is Soul Locked until the end of your next turn: it can’t take actions or bonus actions, can’t use reactions, and can’t regain hit points by any means.
Level 14: Omega Lock
Omega Lock
With a roar that seems to suck the light from the air, you slam your blade or gauntleted fist into the ground, tearing open a rift of pure void around you. Tendrils of shadowfrost spiral outward in a 15‑foot wave, smothering the area in absolute stagnation. Those caught in the epicenter find their bodies locked in place as though encased in obsidian ice—unable to move, strike, or even react as the void’s grip crushes their will. Even those who resist the brunt of the blast stumble under its oppressive weight, their limbs sluggish and actions halved as the lingering chill drags at their very essence. When the darkness recedes, you stand alone amidst the shuddering remains of your foes, the stillness you command etched into every shattered form.
Level 18: Dark Convergence
Dark Convergence
You weave the very essence of shadow into a living void that pulses with silent malice. With a sweep of your hand, the world around you plunges into impenetrable night, the air itself seeming to thicken with hungry darkness. Within this sphere, every heartbeat echoes the void’s appetite as tendrils of shadow gnaw at flesh and spirit, draining vitality in slow, agonizing surges. Although your foes flail blindly, you stand calm and unbroken, seeing through the inky gloom as though it were crystal clear. For the next minute, your enemies remain trapped in your personal abyss, each turn ending in a fresh stab of necrotic agony as the darkness feeds on their essence.
Level 16: Nullifying Aura
Nullifying Aura
A living veil of void energy ripples around you in a ten‑foot radius, blunting the very essence of life itself. Any attempt to draw upon healing magic or regenerative power within this shroud is swallowed by the darkness, leaving wounds to fester and resolve to wane. The moment an enemy steps into—or dares to stand within—your aura, tendrils of shadow lash out, seeking to carve your sigil into their spirit. Those caught in its grip feel the chill of oblivion crawl beneath their skin, and if they cannot steel their minds against its pull, the Mark of the Void blooms upon them without a whisper of your blade. In this hollowed space, hope withers and every heartbeat echoes the relentless hunger of the void.
Level 20: True Absolute Zero
True Absolute Zero
When you unleash True Absolute Zero, the air around you shatters into an all-consuming frost as the void’s hunger reaches its peak. Each Void Charge you’ve painstakingly gathered erupts in a frozen maelstrom, sending shards of obsidian ice and shadow screaming outward in a 30‑foot blast. Those caught in the heart of this cataclysm find their bodies locked fast in crystalline rime—stunned, immobilized, and trapped in the void’s grip. Even the hardiest who withstand the initial onslaught feel their limbs seize and reflexes dull, their movements halved and reactions snuffed out by the creeping chill.
In that moment of utter stillness, you stand as the eye of a silent storm—untouched, unwavering, and absolute. All light bends away, and the world itself seems to hold its breath in reverence of your power. As the frost settles and the void’s roar fades, only echoes of shattered ice remain to mark the victory of your unyielding darkness.







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