Bard
Base Class: Bard

Bards of the College of Khorne are heretical war-chanters who have turned from melody to massacre. Eschewing illusion and charm, they become battle-dirge prophets of destruction — fueling berserk rage in allies, rejecting cowardly magic, and thriving in the din of combat. Their art is soaked in blood, and their greatest symphony is the chaos of war.

Level 3: Battle Dirge

When you choose this college at 3rd level, you learn to channel raw fury through your voice or instrument.

  • When you use your Bardic Inspiration on an ally, you may choose to inspire ferocity instead of finesse. That creature can roll the Bardic Inspiration die and add the result to:

    • A weapon damage roll, or

    • The damage of a melee spell attack (if they use one).

Additionally, while a creature has your Bardic Inspiration die, it has advantage on saving throws against being frightened or charmed.

Level 3: Reject the Craven

You have no tolerance for cowardice. You gain proficiency with martial weapons, and you can add your Charisma modifier (minimum +1) as bonus damage on melee weapon attacks made during your turn when you are concentrating on no spell and have no allies within 10 feet of you.

Level 6: Skulls for the Skull Throne

Once per turn when you reduce a creature to 0 HP with a weapon attack or offensive spell, you gain one of the following until the end of your next turn (your choice):

  • Bloodlust: You may move up to half your speed as a free action and make one weapon attack as part of the same action.

  • Rage Echo: You can immediately use Bardic Inspiration without expending a use.

  • Brass Skin: Gain temporary hit points equal to your Charisma modifier + your Bard level.

This feature cannot trigger from spells or effects that charm, incapacitate, or banish — only destructive effects.

Level 14: Butcher's Nails

Psychic Pressure

  • At the start of your turn in combat, if you have not dealt damage since the start of your previous turn, you take psychic damage equal to your Bard level, ignoring resistance and immunity.

Apex Frenzy

When you reduce a creature to 0 HP or score a critical hit, you may enter a state of blood-soaked rapture. You gain the following benefits for 1 minute or until you are incapacitated (no action required, once per long rest):

  • Brutal Momentum: Once per turn, when you drop a creature to 0 HP, you may immediately move up to your speed without provoking opportunity attacks and make a weapon attack against a new target.

  • Skullsong: When you deal damage with a melee weapon, you may roll your Bardic Inspiration die and add it to the damage. You can do this once per turn without spending a use of Bardic Inspiration.

  • Relentless Form: You gain resistance to bludgeoning, piercing, slashing, and psychic damage.

  • Frenzied Focus: You can still cast spells, but only ones that:

    • Deal damage, or

    • Are cast as a bonus action or reaction.
      Spells that charm, frighten, or control are blocked; attempting to cast them fails and wastes the slot.

  • Drawn to Carnage: If a creature is reduced to 0 HP within 30 feet of you, you may use your reaction to move up to half your speed toward it and make a melee attack.

Once you use Apex Frenzy, you cannot do so again until you finish a long rest. However, if you slay at least 3 creatures in a single combat while Apex Frenzy is active, you may use it again once before your next long rest.

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