Base Class: Rogue
You are a wanderer, a survivor who has learned to move through the world unnoticed and with unmatched grace. From the back alleys to the crowded marketplaces, you know how to navigate the world with ease, blending in with the crowd and climbing walls as if you were born to the shadows. Your skill with agility and survival has made you a master of mobility and stealth, able to slip through the cracks when needed, and leave no trace in your wake.
Silent Stride
Your upbringing on the streets has made you light on your feet and fast to react. You gain the following benefits at 3rd level:
Your movement speed increases by 10 feet.
You can climb difficult surfaces, including walls, at normal speed.
You have advantage on Dexterity (Acrobatics) checks related to jumping, tumbling, or balancing.
Through the Crowd
You have honed your ability to disappear into crowds and become an unnoticed figure in a bustling city or any place with dense population. When you are in an area with at least three creatures within 10 feet of you, you can use your bonus action to hide without needing cover, as long as you are not in plain sight or actively engaging in combat. This ability is contingent on the surroundings being populated (crowds, dense forests, or a marketplace, for example).
Slip Through the Cracks
At 9th level, your ability to move through tight spaces is unmatched. You can move through spaces as narrow as 1 foot wide without squeezing, and you don’t suffer any penalties for doing so (such as moving at half speed). Additionally, you can use your Cunning Action to Disengage or Dash while squeezing through tight spaces, allowing you to maneuver even more fluidly.
Furthermore, when you attempt to squeeze through a narrow space, you gain advantage on any Strength (Athletics) or Dexterity (Acrobatics) checks to do so.
Through the Ranks
At 13th you have become adept at weaving through tight spaces, whether between allies or through a dense crowd. You can freely move through spaces occupied by neutral or friendly creatures without provoking attacks of opportunity. However, moving into or out of a friendly creature’s space still provokes attacks of opportunity as normal.
In addition, when you take the Dash action, you can ignore difficult terrain caused by creatures, allowing you to move through their spaces without impediment.
Inescapable Motion
Starting at 17th level, your mobility is unmatched, and you have learned how to exploit every gap and opening to escape danger. When you are hit by an attack, you can use your reaction to take an immediate Disengage or Dodge action. Additionally, when you take the Dash action, you can move through spaces that would normally be difficult terrain, ignoring the effects of the terrain (such as rubble, thick foliage, or stairs) for the duration of that movement.
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